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2017-01-08Move tests again from core to mainRémi Verschelde
As advised by @reduz, as tests depend on other libs.
2017-01-08Made Variant::NIL printable as "Null". Please everyone be on the lookout of ↵Juan Linietsky
bugs related to assigning an empty variant to a string, and expecting it to be not empty!
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-08Dictionary keys are now sorted by insertion orderJuan Linietsky
2017-01-08i18n: Add support for Scots (sco) languageRémi Verschelde
Fixes #6931.
2017-01-08Move core engine tests to core/Rémi Verschelde
2017-01-08-Fix bugs related to PoolVector crashesJuan Linietsky
-Added ability to request nodes using $Name in GDScript :)
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky
renamed to PoolVector
2017-01-06-Changed memory functions, Memory::alloc_static*, simplified them, made them ↵Juan Linietsky
aligned to 16 -Changed Vector<> template to fit this.
2017-01-05-Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-04-GDScript support for accessing properties directlyJuan Linietsky
-Added code lookup and code completion support for properties too
2017-01-04Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
-Modified help to display properties GDScript can still not make use of them, though.
2017-01-03Use right handed coordinate system for rotation matrices and quaternions. ↵Ferenc Arn
Also fixes Euler angles (XYZ convention, which is used as default by Blender). Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly. This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit.
2017-01-03Begin modifying properties to make them more friendly to script and doc.Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
2017-01-02Merge pull request #7271 from Faless/ipv6_cleanupRémi Verschelde
Fixes and improvementes for IPv6 implementation.
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-12-31Some fixes and clean upsJuan Linietsky
2016-12-21Some BRDF fixesJuan Linietsky
2016-12-20Remove extraneous line in .po reader, which caused it to disregard first lineBojidar Marinov
Fixes #7337
2016-12-20work in progress global illuminationJuan Linietsky
2016-12-13Expose HTTP classes' set_ip_type to scriptingFabio Alessandrelli
2016-12-10DOF blur, near and far fields..Juan Linietsky
2016-12-09Separate hostname resolve cache based on ip_typeFabio Alessandrelli
2016-12-09IP_Address now handle IPv4 and IPv6 transparentlyFabio Alessandrelli
IP_Address changes: - Converts to and from String transparently while handling IPv4 as IPv6 mapped (::ffff:[IP]) address internally. - Completely remove AddrType enum. - Setting/Getting of ip array is now only possible through dedicated functions (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6) - Add function to know if the address is a valid IPv4 (for IP implementation and enet)
2016-12-09Allow setting ip_type for TCP/UDP and HTTP classesFabio Alessandrelli
2016-12-09Migrate int.IP_TYPE_ constants to IP.TYPE_Fabio Alessandrelli
2016-12-09Use an instance variable for ip_type in raw socketsFabio Alessandrelli
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack). All calls to resolve addresses, sending/receving data, connecting/listening will use that socket type.
2016-12-04Support for SSAOJuan Linietsky
2016-11-22Merge pull request #7149 from Kazuo256/array-lastGeorge Marques
Add Array.front() and Array.back()
2016-11-22Properly localize absolute path.Fabio Alessandrelli
Calling localize_path will return a localized path in res:// if the path starts with the resource file-system/folder, and will return the unchanged absolute path otherwise. Closes #6979 and #7161.
2016-11-18memory ops implemented as OS functions by defaultAriel Manzur
(cherry picked from commit 67f65f66391327b2967a20a89c3627e1dd6e84eb)
2016-11-18Add Array.front() and Array.back()Kazuo256
2016-11-15Blimey! Ye Pirate locale be anchor' a'port!Rémi Verschelde
2016-11-12Merge pull request #6968 from neikeq/pr-register-trnglmeshIgnacio Etcheverry
Core: Register TriangleMesh type
2016-11-11Merge pull request #6802 from henriquelalves/masterRémi Verschelde
Added small modification on gdscript parser to allow users insert '+' before variables
2016-11-11Merge pull request #6862 from Faless/fix_6388Rémi Verschelde
Fix Keyboard Input Hangs when using modifiers
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-11-09Merge pull request #7039 from RandomShaper/fix-triangulationRémi Verschelde
Clean/fix triangulation internals
2016-11-09Merge pull request #7070 from ISylvox/vsnc-to-vsyncRémi Verschelde
Renames vsnc to vsync
2016-11-08vsnc --> vsyncISylvox
2016-11-07Some missing License notice has been addedSPTelur
2016-11-06Merge pull request #7048 from neikeq/pr-marshals-singletonGeorge Marques
Add singleton instance to _Marshalls
2016-11-05Core: Add singleton instance to _MarshallsIgnacio Etcheverry
2016-11-05Clean/fix triangulation internalsPedro J. Estébanez
Drop unused variable Remove commented-out code Fix leak by using Vector instead of raw memory
2016-11-04Fix wrong number for ERR_* on commentvolzhs
2016-11-01style: Various other PEP8 fixes in Python filesRémi Verschelde
Done with `autopep8 --select=E7`, fixes: - E701 - Put colon-separated compound statement on separate lines. - E702 - Put semicolon-separated compound statement on separate lines. - E703 - Put semicolon-separated compound statement on separate lines. - E711 - Fix comparison with None. - E712 - Fix (trivial case of) comparison with boolean. - E713 - Fix (trivial case of) non-membership check. - E721 - Fix various deprecated code (via lib2to3).
2016-11-01style: Fix PEP8 blank lines issues in Python filesRémi Verschelde
Done with `autopep8 --select=E3,W3`, fixes: - E301 - Add missing blank line. - E302 - Add missing 2 blank lines. - E303 - Remove extra blank lines. - E304 - Remove blank line following function decorator. - E309 - Add missing blank line. - W391 - Remove trailing blank lines.