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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-30
Set proper ip_type default for listen() and resolve_hostname()
Fabio Alessandrelli
2016-10-30
Add optional IP type param in TCP/UDP connect/set_send_address
Fabio Alessandrelli
2016-10-30
TCPServer listen now default to IP type ANY (v6 socket with v4 support)
Fabio Alessandrelli
2016-10-30
Merge pull request #6751 from SuperUserNameMan/new_PRNG_for_rand_from_seed
Rémi Verschelde
2016-10-30
Core: Register TriangleMesh type
Ignacio Etcheverry
2016-10-29
Merge pull request #6901 from volzhs/fix-inputevent-compare
Ignacio Etcheverry
2016-10-27
Fix locale for macOS-style locales
Damon
2016-10-27
Change set_locale to fallback to the global language (#6910)
Damon Myers
2016-10-26
Merge pull request #6925 from godotengine/ipv6
Rémi Verschelde
2016-10-23
Fix comparison bug with InputEvent
volzhs
2016-10-22
Added small modification on parser for '+'
Henrique L. Alves
2016-10-20
added implementation of is_valid_ip_address()
Ariel Manzur
2016-10-20
added windows support for ipv6, cleaned up unix code
Ariel Manzur
2016-10-19
address type for http client
Ariel Manzur
2016-10-19
fixed some byte order and parsing problems
Ariel Manzur
2016-10-19
Fix Keyboard Input Hangs when using modifiers
Fabio Alessandrelli
2016-10-19
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-18
adding ipv6
Ariel Manzur
2016-10-17
Merge pull request #6850 from akien-mga/pr-scsub-shebang
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-17
Merge pull request #6733 from Cruel/patch-1
Rémi Verschelde
2016-10-17
Merge pull request #6698 from razvanc-r/fix_hash_float
Rémi Verschelde
2016-10-13
Properly handle absolute paths in Globals::localize_path
Fabio Alessandrelli
2016-10-12
Fixes hash float negative 0 problem
Răzvan Cosmin Rădulescu
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-10
xorshift32 PRNG for Math::rand_from_seed()
yg2f
2016-10-09
Merge pull request #6743 from mateka/issue-6296
Rémi Verschelde
2016-10-08
Added simple check to viewport, if matrix32 is invesile (https://github.com/g...
Mateusz Adamczyk
2016-10-06
Use int instead of int32_t for Vectors
Thomas Edvalson
2016-10-04
fixes #6331, Variant::can_convert
Răzvan Cosmin Rădulescu
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
Merge pull request #6675 from J08nY/issue-vector3-angle-to
Rémi Verschelde
2016-10-03
Vector3: added angle_to(Vector3 other)
J08nY
2016-10-03
Vector3: format properly, fix indents
J08nY
2016-10-03
Merge pull request #6686 from Faless/inputevent_none_fix
Rémi Verschelde
2016-10-03
Merge pull request #6677 from J08nY/issue-pck-packer
Rémi Verschelde
2016-10-03
Merge pull request #6650 from volzhs/resource-path
Rémi Verschelde
2016-10-03
Merge pull request #6608 from Hinsbart/signal_err
Rémi Verschelde
2016-10-03
Merge pull request #6479 from RandomShaper/improve-debug-focus
Rémi Verschelde
2016-10-03
Merge pull request #6304 from razvanc-r/master
Rémi Verschelde
2016-10-03
Properly encode InputEvent of type NONE. Fix #5987
Fabio Alessandrelli
2016-10-01
PCKPacker: moved from tools into core, fixes #4129
J08nY
2016-09-30
Fix typo for word_wrap
volzhs
2016-09-30
Fix error when using 2 or more slashes on resource path
volzhs
2016-09-26
Code completion for is_action_just_{pressed, released}
Andreas Haas
2016-09-26
Merge pull request #6568 from Hinsbart/joy_names
Rémi Verschelde
2016-09-25
Throw error when trying to emit a non-existing signal.
Andreas Haas
2016-09-20
Add function to get readable names for joystick events
Andreas Haas
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