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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2017-03-24
Merge pull request #8122 from tagcup/axis_check_normalization
Rémi Verschelde
2017-03-24
Merge pull request #8109 from RandomShaper/warped-panning
Rémi Verschelde
2017-03-24
Merge pull request #8098 from bojidar-bg/configfile-get-value-suppress
Rémi Verschelde
2017-03-24
Merge pull request #7985 from Faless/enet_godot_sock_squash
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
Allow non blocking UDP put_packet in C++.
Fabio Alessandrelli
2017-03-23
Explicitly documented that Transform.basis is not necessarily an orthogonal m...
Ferenc Arn
2017-03-22
Implement warped mouse panning for 2D & 3D editors
Pedro J. Estébanez
2017-03-21
Suppress error messages when using ConfigFile::get_value and a default is given
Bojidar Marinov
2017-03-19
Input: bind parse_input_event()
Andreas Haas
2017-03-13
fixed ClassDB inconsistencies
Karroffel
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Style: prevent bogus macro formatting by clang-format
Rémi Verschelde
2017-03-05
really fixed PTRCALL now
Karroffel
2017-03-05
Merge pull request #7958 from karroffel/powerstate-ptrcall-fix
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Added PowerState casting operator to Variant
Karroffel
2017-03-05
Merge pull request #7950 from RandomShaper/expose-more-geom
Rémi Verschelde
2017-03-04
Expose uncapped versions of closest-point-to-segment utilities
Pedro J. Estébanez
2017-03-04
Add API to access battery power state
Julian Murgia
2017-03-04
Merge pull request #7940 from RandomShaper/expose-geometry
Rémi Verschelde
2017-03-04
Expose Geometry::get_closest_point_to_segment_2d()
Pedro J. Estébanez
2017-03-02
Merge pull request #7911 from RandomShaper/single-field-prop-edit
Rémi Verschelde
2017-03-02
Implement single-field property change for multinode edit
Pedro J. Estébanez
2017-03-02
Merge pull request #7882 from AlexHolly/PoolStringArray-join
Rémi Verschelde
2017-03-01
Fix RANDOM_MAX, which is 2^32-1 with PCG32.
Leandro Motta Barros
2017-03-01
added join to PoolStringArray
AlexHolly
2017-02-28
Merge pull request #7878 from RebelliousX/else
Rémi Verschelde
2017-02-28
Inf and NaN support added to GDScript.
Saracen
2017-02-28
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-26
Merge pull request #7830 from volzhs/str-format-3
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-18
Fix zero padding formatting
volzhs
2017-02-16
Correct hash behavior for floating point numbers
Hein-Pieter van Braam
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-15
-begin of export work, not done yet
Juan Linietsky
2017-02-14
Revert "Make nan==nan true for GDScript"
Juan Linietsky
2017-02-14
Make nan==nan true for GDScript
Hein-Pieter van Braam
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-12
Merge pull request #7581 from Faless/v6_wild_bind
Rémi Verschelde
2017-02-12
Merge pull request #7749 from Faless/fix_7697
Rémi Verschelde
2017-02-12
Merge pull request #7743 from karroffel/json_parsing-3.0
Rémi Verschelde
2017-02-08
Added "Scots" locale name, fixing #7630
Nuno Donato
2017-02-07
HTTPClient properly handle partial data in non-blocking mode
Fabio Alessandrelli
2017-02-06
shadows were not working in-editor for nvidia, fixed now
Juan Linietsky
2017-02-06
JSON::parse reports errors on open-ended objects
Karroffel
2017-02-06
Several bugfixes, improving the import workflow
Juan Linietsky
2017-02-04
Ensure proper config version when reading the new configuration file.
Juan Linietsky
2017-02-04
Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x
Juan Linietsky
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