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2017-03-24Merge pull request #8122 from tagcup/axis_check_normalizationRémi Verschelde
2017-03-24Merge pull request #8109 from RandomShaper/warped-panningRémi Verschelde
2017-03-24Merge pull request #8098 from bojidar-bg/configfile-get-value-suppressRémi Verschelde
2017-03-24Merge pull request #7985 from Faless/enet_godot_sock_squashRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-24Allow non blocking UDP put_packet in C++.Fabio Alessandrelli
2017-03-23Explicitly documented that Transform.basis is not necessarily an orthogonal m...Ferenc Arn
2017-03-22Implement warped mouse panning for 2D & 3D editorsPedro J. Estébanez
2017-03-21Suppress error messages when using ConfigFile::get_value and a default is givenBojidar Marinov
2017-03-19Input: bind parse_input_event()Andreas Haas
2017-03-13fixed ClassDB inconsistenciesKarroffel
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Style: prevent bogus macro formatting by clang-formatRémi Verschelde
2017-03-05really fixed PTRCALL nowKarroffel
2017-03-05Merge pull request #7958 from karroffel/powerstate-ptrcall-fixRémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-03-05Added PowerState casting operator to VariantKarroffel
2017-03-05Merge pull request #7950 from RandomShaper/expose-more-geomRémi Verschelde
2017-03-04Expose uncapped versions of closest-point-to-segment utilitiesPedro J. Estébanez
2017-03-04Add API to access battery power stateJulian Murgia
2017-03-04Merge pull request #7940 from RandomShaper/expose-geometryRémi Verschelde
2017-03-04Expose Geometry::get_closest_point_to_segment_2d()Pedro J. Estébanez
2017-03-02Merge pull request #7911 from RandomShaper/single-field-prop-editRémi Verschelde
2017-03-02Implement single-field property change for multinode editPedro J. Estébanez
2017-03-02Merge pull request #7882 from AlexHolly/PoolStringArray-joinRémi Verschelde
2017-03-01Fix RANDOM_MAX, which is 2^32-1 with PCG32.Leandro Motta Barros
2017-03-01added join to PoolStringArrayAlexHolly
2017-02-28Merge pull request #7878 from RebelliousX/elseRémi Verschelde
2017-02-28Inf and NaN support added to GDScript.Saracen
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
2017-02-26Merge pull request #7830 from volzhs/str-format-3Rémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-18Fix zero padding formattingvolzhs
2017-02-16Correct hash behavior for floating point numbersHein-Pieter van Braam
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky
2017-02-15-begin of export work, not done yetJuan Linietsky
2017-02-14Revert "Make nan==nan true for GDScript"Juan Linietsky
2017-02-14Make nan==nan true for GDScriptHein-Pieter van Braam
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-02-12Merge pull request #7581 from Faless/v6_wild_bindRémi Verschelde
2017-02-12Merge pull request #7749 from Faless/fix_7697Rémi Verschelde
2017-02-12Merge pull request #7743 from karroffel/json_parsing-3.0Rémi Verschelde
2017-02-08Added "Scots" locale name, fixing #7630Nuno Donato
2017-02-07HTTPClient properly handle partial data in non-blocking modeFabio Alessandrelli
2017-02-06shadows were not working in-editor for nvidia, fixed nowJuan Linietsky
2017-02-06JSON::parse reports errors on open-ended objectsKarroffel
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-02-04Ensure proper config version when reading the new configuration file.Juan Linietsky
2017-02-04Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.xJuan Linietsky