summaryrefslogtreecommitdiff
path: root/core
AgeCommit message (Collapse)Author
2022-08-18Merge pull request #64302 from neikeq/unreference-callback-regr-from-44691448Clay John
Fix instance binding unreference callback regression
2022-08-18Increase the default project window size for better usabilityHugo Locurcio
The new default window size is tuned to: - Have a 16:9 aspect ratio, - Have both dimensions divisible by 8 to better play along with video recording, - Be displayable correctly in windowed mode on a 1366×768 display (tested on Windows 10 with default settings). This breaks compatibility with projects that didn't change the window size from the default value (or that kept one of the values to its default).
2022-08-12Fix instance binding unreference callback regressionIgnacio Roldán Etcheverry
This was a regression from 44691448911f1d29d4d79dbdd5553734761e57c4 The callback should be called, not only be called when the refcount reaches 0. For example, the C# callback needs to know when the refcount reaches 1, in order to swap to a weak GC handle.
2022-08-10Expose clear method for packed arraysHaoyu Qiu
2022-08-09vector4 distance_squared_to and update csharpantonWetzel
2022-08-08Merge pull request #63258 from Calinou/gdextension-print-expected-config-os-archRémi Verschelde
2022-08-08Merge pull request #63632 from ↵Rémi Verschelde
dsnopek/fix-locale-remap-with-binary-resources-4.x [4.x] Fix locale resource remapping with binary conversion on export
2022-08-08Print expected `os.arch` tuple for current platform in GDExtension errorHugo Locurcio
This also adds `Engine.get_architecture_name()` to get the name of the CPU architecture the Godot binary was built for.
2022-08-08Fix locale resource remapping with binary conversion on exportDavid Snopek
2022-08-08Add tests for empty/unnamed arguments to ClassDB, Variant, GDScriptYuri Sizov
2022-08-08Add checks for empty/unnamed arguments to make_rst.pyYuri Sizov
2022-08-08Merge pull request #62861 from samdze/image-size-vector2iRémi Verschelde
Make Image.get_size() return a Vector2i instead of a Vector2
2022-08-08Merge pull request #64014 from RedMser/keep-screen-on-singledefRémi Verschelde
2022-08-07Merge pull request #64045 from ↵Rémi Verschelde
touilleMan/gdextension-ObjectID-in-native_structures
2022-08-07Merge pull request #64027 from Geometror/add-vector4-testsRémi Verschelde
2022-08-07Expose ObjectID among the native structure in GDExtensionEmmanuel Leblond
2022-08-07Vector4/Vector4i: Add missing methods, tests and fix change of sign operatorHendrik Brucker
2022-08-07Use %s for bool value in vformatHaoyu Qiu
2022-08-06Merge pull request #63361 from KoBeWi/floorf_lolRémi Verschelde
2022-08-06Only define `keep_screen_on` project setting onceRedMser
2022-08-06Restore old lerp() behavior and add lerpf()kobewi
2022-08-06Merge pull request #63712 from object71/fix-export-issuesRémi Verschelde
2022-08-06Merge pull request #63698 from PrecisionRender/plane-operator-asteriskRémi Verschelde
Add operator `*` to `Plane`
2022-08-06Merge pull request #63887 from qarmin/more_renamesRémi Verschelde
Various converter enhancements and bugfixes
2022-08-05Add a Framebuffer cacheJuan Linietsky
Adds a FramebufferCache singletion that operates the same way as UniformSetCache. Allows creating framebuffers on the fly (and keep them cached if re-requested) such as: ```C++ RID fb = FramebufferCache::get_singleton()->get_cache(texture1,texture2); ```
2022-08-05Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@4896d2de6bac388b5f8f8a42d0c39c5892bd5847
2022-08-04Check if the axis is zero / vectors are colinear in Vector3 slerpAaron Franke
2022-08-04Merge pull request #63906 from Faless/fix/4.x_warningsRémi Verschelde
2022-08-04[Core] Use std type traits to check operations triviality.Fabio Alessandrelli
2022-08-04Arrays: Zero new items of trivial types on resize() (bindings only)Rémi Verschelde
This is not enabled by default in the core version for performance reasons, as Vector/CowData are used in critical code paths where not zero'ing memory which is going to be set later on can be important. But for bindings / the scripting API, we make zero the new items by default (which already happened for built types like Vector3, etc., but not for trivial types like int, float). Fixes #43033. Co-authored-by: David Hoppenbrouwers <david@salt-inc.org>
2022-08-04Fix some array size function definition mismatch.Fabio Alessandrelli
2022-08-03Various converter enhancements and bugfixesRafał Mikrut
2022-08-03Removed faulty function update after get_property_list.Hristo Stamenov
The function tried to rearrange properties but that lead to problems with duplication or deleted properties. Implemented the logic that that function did inside the get_property_list both for tool scripts and non-tool scripts.
2022-08-03Merge pull request #63875 from hakro/fix-segment-intersects-circleRémi Verschelde
Bring back Geometry2D.segment_intersects_circle
2022-08-03Bring back Geometry2D.segment_intersects_circleHakim
2022-08-03Merge pull request #56442 from PucklaMotzer09/remap_files_movedRémi Verschelde
2022-08-03Show dependency warning when removing remaps and fallback if translationPucklaMotzer09
remap does not exist
2022-08-03Merge pull request #63266 from reduz/cleanup-array-editingRémi Verschelde
2022-08-03Merge pull request #55923 from ↵Rémi Verschelde
bluenote10/feature/consistent_transform_operations Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
2022-08-02Fix consistency of translated/scaled/rotated in Transform2D and Transform3DFabian Keller
2022-08-02Clean-up array editingreduz
2022-08-02Merge pull request #63834 from lawnjelly/variant_large_bucket_poolRémi Verschelde
Variant large bucket memory pool - for Projection
2022-08-02Merge pull request #49058 from madmiraal/add-override-fileaccessRémi Verschelde
Add override keywords to FileAccess and DirAccess derived classes
2022-08-02Add override keywords to DirAccess derived classesMarcel Admiraal
2022-08-02Add override keywords to FileAccess derived classesMarcel Admiraal
2022-08-02Variant large bucket memory pool - for Projectionlawnjelly
Add a larger bucket size pool for the new Projection Matrix.
2022-08-02Merge pull request #61315 from lawnjelly/variant_bucket_poolsRémi Verschelde
Variant memory pools
2022-08-02Merge pull request #53956 from bruvzg/icu_uax_31Rémi Verschelde
2022-08-02[TextServer] Implement ICU/UAX 31 based `is_valid_identifier` function.bruvzg
2022-08-01Improve easing inspector usabilityHugo Locurcio
- Add `positive_only` property hint to disallow using negative presets. These values are clamped in several places in the editor already, so this avoids displaying presets that don't work. - Move the Zero preset at the end of the positive list to match the custom property editor. It's also used less often than Linear, Ease In and Ease Out. - Rename presets to be consistent between the easing property editor and custom property editor. - Remove unused `inout` hint which was redundant since it was already the default.