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2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
Also temporarily disable multicheck build so that we get a full build even when there are style issues on Vulkan. Fixes #33356.
2020-02-11Several fixes to GIProbesJuan Linietsky
2020-02-11Fix bugs in `RID_Alloc`Pedro J. Estébanez
- Replace unintended `%` with `&` - `get_owned_list()`: make thread-safe and fix logic - Apply same logic fix to the destructor Previously, the determination of owned RIDs was wrong. For instance, it could skip owned items or include duplicates in the list. Avoids the engine crashing at exit.
2020-02-11More GIProbe work and fixesJuan Linietsky
2020-02-11Fix Vector3 ambiguities and out of bounds init.bruvzg
2020-02-11GIProbes working.Juan Linietsky
2020-02-11Rewritten StreamTexture for better code reuse, added basis universal supportJuan Linietsky
2020-02-11Visual GPU profiler and related profiling support in Vulkan.Juan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Reflection probes workingJuan Linietsky
2020-02-11Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky
2020-02-11Yay very basic 3D (only white) finally shows.Juan Linietsky
2020-02-11RID_Alloc: Fix locking in getornull and free early returnsRémi Verschelde
Those missing unlocks were preventing the editor from starting.
2020-02-11Vulkan/RD rasterizer now does clean exit.Juan Linietsky
2020-02-11Merge pull request #29993 from bruvzg/vulkanRémi Verschelde
Initial Vulkan support for macOS (MoltenVK) and Windows
2020-02-11Add runtime GLES2 / Vulkan context selection.bruvzg
2020-02-11Add static Vulkan loader.bruvzg
Initial Vulkan support for Windows. Initial Vulkan support for macOS.
2020-02-11Added a spinlock template as well as a thread work pool class.Juan Linietsky
Also, optimized shader compilation to happen on threads.
2020-02-11Custom material support seems complete.Juan Linietsky
2020-02-11Normalmapping and Specularmapping working in 2D engineJuan Linietsky
Added support for Sprite, AnimatedSprite and Polygon2D (should add for tileset eventually).
2020-02-11basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky
Still a lot to do
2020-02-11Basic 2D engine is more or less working, needs more work for editor to be ↵Juan Linietsky
usable.
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Modify RenderingDevice to use RIDs, now that they are O(1)Juan Linietsky
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
* Implements a growing chunked allocator * Removed redudant methods get and getptr, only getornull is supported now.
2020-02-11Initial work on Vulkan:Juan Linietsky
-Added VulkanContext -Added an X11 implementation -Added a rendering device abstraction -added a Vulkan rendering device abstraction -Engine does not work, only shows Godot logo (run it from bin/)
2020-02-11Merge pull request #36097 from madmiraal/fix-c4715-warningRémi Verschelde
Prevent Visual Studio compiler throwing C4715: not all control paths return a value.
2020-02-11Refactor List operator[] to prevent compiler warnings.Marcel Admiraal
Prevents GCC compiler throwing: control reaches end of non-void function. Prevents Visual Studio throwing C4715: not all control paths return a value.
2020-02-11Merge pull request #33731 from madmiraal/fix-c4996-warningRémi Verschelde
Fix Visual Studio throwing C4996 warning in ustring.cpp.
2020-02-11Merge pull request #36072 from RandomShaper/imvu/configfile_parseRémi Verschelde
Add ConfigFile::parse()
2020-02-10Merge pull request #36073 from RandomShaper/imvu/fix_variantparser_eofRémi Verschelde
Fix VariantParser::StreamString EOF determination
2020-02-10Merge pull request #35301 from Calinou/improve-console-error-loggingRémi Verschelde
Improve the console error logging appearance
2020-02-10Add ConfigFile::parse()Pedro J. Estébanez
2020-02-10Fix VariantParser::StreamString EOF determinationPedro J. Estébanez
2020-02-08Merge pull request #36011 from madmiraal/fix-33391Rémi Verschelde
Remove do{ } while(0) wrapper around error macros.
2020-02-08Merge pull request #35682 from nathanwfranke/canvas-cull-control-fixRémi Verschelde
Fix bug where canvas culls things at origin with size 0
2020-02-08Remove do{ } while(0) wrapper around error macros.Marcel Admiraal
As pointed out by Faless, a do{ } while(0) wrapper around a continue or break just ends the do{ } while(0) loop. The do{ } while(0) loop exists to enable the macro to be used as a function which requires a semicolon. The alternative approach is to use an if(1) { } else ((void)0) wrapper. Since the macro already has an if(unlikely(m_cond)) { } this patch simply adds the else ((void)0) to this if statement instead. For consistency all the macros have been updated in the same way, and trailing else warnings corrected. However, the wrappers around ERR_PRINT and WARN_PRINT were removed, because they generated too many ambiguous trailing else warnings. They are also single line macros so a wrapper is not needed.
2020-02-07Fix bug where Control at origin with 0 size not renderednathanwfranke
Make a new method instead to make the code more elegant Move Function down a bit
2020-02-07SCons: Generate header with info on which modules are enabledRémi Verschelde
We already had `MODULE_*_ENABLED` defines but only in the modules environment, and a few custom `*_ENABLED` defines in the main env when we needed the information in core. Now this is defined in a single header which can be included in the files that need this information.
2020-02-06Merge pull request #35887 from dankan1890/quick_fixRémi Verschelde
Fixed String::humanize_size crash.
2020-02-05Apply macro documentation from #35521.Marcel Admiraal
2020-02-05Remove trailing semicolons from do..while wrappers.Marcel Admiraal
- Remove trailing semicolons from ERR_FAIL_INDEX macros. - Remove trailing semicolons from ERR_FAIL_UNSIGNED_INDEX macros. - Remove trailing semicolons from CRASH_BAD_INDEX macros. - Remove trailing semicolons from CRASH_BAD_UNSIGNED_INDEX macros.
2020-02-05Add do..while(0) wrappers to macros without one.Marcel Admiraal
- Add do..while(0) wrapper to ERR_FAIL_NULL macros. - Add do..while(0) wrapper to ERR_FAIL_COND macros. - Add do..while(0) wrapper to ERR_CONTINUE macros. - Add do..while(0) wrapper to ERR_BREAK macros. - Add do..while(0) wrapper to CRASH_COND macros. - Add do..while(0) wrapper to ERR_FAIL macros. - Add do..while(0) wrapper to ERR_PRINT macros. - Add do..while(0) wrapper to WARN_PRINT macros. - Add do..while(0) wrapper to WARN_DEPRECATED macros. - Add do..while(0) wrapper to CRASH_NOW macros.
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-02-05Clean up error_macros.hMarcel Admiraal
2020-02-03Fixed String::humanize_size crash.dankan1890
Close #35872
2020-01-28Color: Fix deprecation warning mentioning 'get_v()' instead of 'v'Rémi Verschelde
Fixes #35657.
2020-01-28MessageQueue: Fix setting name in OOM error messageRémi Verschelde
Cf. #35653.
2020-01-28Fixes invalid writes in Image operationsHaoyu Qiu