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Godot with FMOD integration
RayHammer
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Author
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-29
Merge pull request #19021 from Faless/rpc_sync_fix
Max Hilbrunner
2018-05-28
Sync classref with current source
Rémi Verschelde
2018-05-28
Revert "Make the performance reporting update frequency customizable"
Juan Linietsky
2018-05-28
Merge pull request #19213 from bit-shift-io/master
Rémi Verschelde
2018-05-28
Merge pull request #18410 from GodotExplorer/debugger-inherited-variables
Rémi Verschelde
2018-05-28
Merge pull request #18899 from ibrahn/gdscript-license-info
Rémi Verschelde
2018-05-28
Fix for not picking up locale of some .po translation files
Fabian
2018-05-26
Merge pull request #18279 from RandomShaper/allow-naive-http
Max Hilbrunner
2018-05-26
Merge pull request #18998 from Calinou/customizable-performance-reporting-rate
Max Hilbrunner
2018-05-26
New sync RPC modes to match all combinations
Fabio Alessandrelli
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-23
Merge pull request #14715 from Krakean/string_add_rsplit2
Max Hilbrunner
2018-05-22
Allow body-up-to-EOF HTTP responses
Pedro J. Estébanez
2018-05-19
Dictionary editing support in inspector
Juan Linietsky
2018-05-19
GDScript access to copyright, license, author and donor information.
Ibrahn Sahir
2018-05-18
Make the performance reporting update frequency customizable
Hugo Locurcio
2018-05-17
Fix PoolAllocator::resize for too large p_new_size
nemerle
2018-05-16
Merge pull request #18804 from tagcup/vec_slerp
Rémi Verschelde
2018-05-16
Add missing copyright headers
Guilherme Felipe
2018-05-15
-New inspector.
Juan Linietsky
2018-05-14
Merge pull request #18545 from vnen/editor-autoload
Juan Linietsky
2018-05-12
Allow sending raw bytes through MultiplayerAPI
Fabio Alessandrelli
2018-05-12
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
tagcup
2018-05-09
Merge pull request #18709 from Faless/multiplayer_docs
Max Hilbrunner
2018-05-08
Merge pull request #14622 from bruvzg/non-rectangular-windows
Hein-Pieter van Braam
2018-05-08
Merge pull request #15305 from poke1024/checks-peer
Juan Linietsky
2018-05-08
Merge pull request #15282 from poke1024/check-obj-class
Juan Linietsky
2018-05-08
Internal methods in MultiplayerAPI start with _
Fabio Alessandrelli
2018-05-07
Local debugger fixes and extensions
Blazej Floch
2018-05-07
Merge pull request #17316 from ShyRed/significantdigits
Juan Linietsky
2018-05-07
Merge pull request #17353 from zmanuel/timer_hysteresis_multiframe_pr1
Juan Linietsky
2018-05-07
Merge pull request #15943 from poke1024/geometry-line-line
Juan Linietsky
2018-05-07
Merge pull request #16033 from poke1024/marshalls-dict
Juan Linietsky
2018-05-07
Add is_instance_valid() method to GDScript, ending more than a decade of pain.
Juan Linietsky
2018-05-07
Merge pull request #16893 from GodotExplorer/debugger-improvement-3
Juan Linietsky
2018-05-07
Merge pull request #18121 from Crazy-P/Resolves-Freeze-on-change-reflection-p...
Juan Linietsky
2018-05-07
Merge pull request #18219 from AlexHolly/fix-image-blit-blend
Juan Linietsky
2018-05-07
Merge pull request #18505 from AlexHolly/image-point2-helper
Juan Linietsky
2018-05-05
add condition check in Imgae::create(...)
RaphaelHunter
2018-05-05
Merge pull request #18501 from touilleMan/clean-variant-_data-RefPtr
Max Hilbrunner
2018-05-05
Merge pull request #18488 from AndreaCatania/ie0
Max Hilbrunner
2018-05-04
Vector3::round, Vector2::round & Vector2::ceil methods were added.
Alexander Alekseev
2018-05-03
Merge pull request #18589 from karroffel/oahashmap-robinhood
Juan Linietsky
2018-05-03
updated OAHashMap to use robinhood hashing
karroffel
2018-05-03
Merge pull request #18514 from neikeq/api-hash-fixes
Rémi Verschelde
2018-05-03
Added method to clear input events of an action
AndreaCatania
2018-05-02
Merge pull request #17196 from RandomShaper/improve-gui-touch
Rémi Verschelde
2018-05-02
Merge pull request #18520 from paulloz/gdscript-api-string-path
Rémi Verschelde
2018-05-01
Merge pull request #18530 from garyo/missing-arg-err
Rémi Verschelde
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