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2015-12-31Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-31-Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-29removed wron return types, fixes #2483reduz
removed console, which was obsolete and unused sine long long ago
2015-12-29remove an extra linereduz
2015-12-29removed some printsreduz
2015-12-28Fix proper ordering of project settings properties, also fixes inability to ↵reduz
change order of autoloads
2015-12-28Ability to set autoloads as singleton global variablesreduz
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-20Merge pull request #3101 from Hinsbart/remapping-newpunto-
Better gamepad support
2015-12-18thread can't rename itself on initialization :(Ariel Manzur
2015-12-18thread renaming by core_bindAriel Manzur
2015-12-18Better gamepad supporthondres
2015-12-17thread set nameAriel Manzur
2015-12-15-split view of property editor and editor settingsJuan Linietsky
2015-12-14Forbid renaming input presetsIgnacio Etcheverry
2015-12-14implement point cloud function using convex hull for ConvexPolygonShape2D, ↵Juan Linietsky
fixes #2848
2015-12-14replaced :var by :Variant in documentation, fixes #2897Juan Linietsky
2015-12-13-scenes are properly reloaded when a dependency changes, fixes #2896Juan Linietsky
(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-13-hash dictionaries properly instead of using pointer, fixes #2880Juan Linietsky
2015-12-13-deprecated pcz, replaced by just zip. Closes #2879Juan Linietsky
2015-12-13added binary API to StreamPeer, fixes #2863Juan Linietsky
2015-12-12no more time error, fixes #2892Juan Linietsky
2015-12-12variant parser was not parsing rect2 properly, fixes #2948Juan Linietsky
2015-12-12-added windowed mode with -w, fixes #3020Juan Linietsky
-changed default windowed resolution to 1280x720
2015-12-12make popup emit index when id is not definedJuan Linietsky
2015-12-12add pop_back/pop_front/push_back/push_front to array, to make it according ↵Juan Linietsky
to doc, fixes #3040
2015-12-11Merge pull request #3039 from TheHX/pr-in-operatorRémi Verschelde
Fix "in" operator, make it use evaluate() instead of operator==
2015-12-11Fix "in" operator, make it use evaluate() instead of operator==Franklin Sobrinho
2015-12-11Fix error message when using is_connected with a script signalFranklin Sobrinho
2015-12-09Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-09-ability to change scripts in external editor and still have properties ↵Juan Linietsky
reloaded in godot UI, fixes #3003
2015-12-08updated aes256 implementation to newer version from upstream. Also uses ↵romulox_x
faster lookup table implemetation.
2015-12-08Merge pull request #2841 from akien-mga/pr-ustring-snprintfJuan Linietsky
Cleanup calls to _snprintf in ustring
2015-12-08Merge pull request #2956 from est31/add_system_wide_export_pathJuan Linietsky
Add way to look for templates at system wide level too
2015-12-08Merge pull request #2983 from koalefant/vector_ptrJuan Linietsky
Vector<>::_ptr is now typed and points to the beginning of the array rather than refcounting block
2015-12-06some fixesJuan Linietsky
-fix compilation on tres/tscn on MSVC -fixed theora playback performance, closes #3004
2015-12-06Add constructor for Image built-in typeFranklin Sobrinho
2015-12-05optional streaming from thread for TheoraJuan Linietsky
2015-12-05-Display on animation editor which keys are invalid and which tracks are ↵Juan Linietsky
unresolved -Added a tool to clean up unresolved tracks and unused keys
2015-12-04Vector<>::_ptr is now typed and points to the beginning of array rather than ↵koalefant
reference count block
2015-11-30Make the setting unix-only.est31
For this, put the detection into the OS class and its subclass.
2015-11-28Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-11-28-Fixed bug with scene inheritance, should work againJuan Linietsky
-Proper .tscn and .tres parsing, should work, please test well!
2015-11-28fixed crash when creating new object with wrong number of argumentsadmix
2015-11-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: main/main.cpp
2015-11-24-work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24Correct retvals of String::to_ascii() and String::to_utf8()est31
Both return RawArray, not String. My fault from commit f83f96cb44a5c4f65c6271d0a98606b489adc488.
2015-11-23Fix return type of Matrix32 member varsRémi Verschelde
Thanks to @bojidar-bg for localising the issue.
2015-11-23Merge pull request #2788 from masoudbh3/pck-file-nameRémi Verschelde
Load binaryname.pck
2015-11-23Merge pull request #1820 from guilhermefelipecgs/masterRémi Verschelde
Remove duplicated filter, Fix #1795