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2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-02-15Fix a shadow declaration.Felix Laurie von Massenbach
2015-02-15Godot UI is quick and snappy again!Juan Linietsky
Changed linked listed sort to use auxiliary memory this fixes user interface performance issues.
2015-02-15fix return value of slide and reflectJuan Linietsky
closes #1311
2015-02-15begin new serialization frameworkJuan Linietsky
also got rid of STL dependency on triangulator
2015-02-14New Navigation & Pathfinding support for 2DJuan Linietsky
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)
2015-02-11fixes to HTTPClientJuan Linietsky
-small unchunked files should work properly -blocking mode should work properly
2015-02-11Merge pull request #1346 from Nulifier/import-pluginJuan Linietsky
Added the ability to add and remove editor import plugins.
2015-02-10Added the default arguments to the binding for ↵Jeffrey Steward
ResourceImportMetadata::add_source to match the c++ version
2015-02-01Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintfBil Bas (Spooner)
2015-02-01Completed more complex formatting.Bil Bas (Spooner)
2015-02-01Completed implementing standard formatting.Bil Bas (Spooner)
2015-01-20Add InputEvent::ACTION get/set support for variantsanikoyes
Add action_press/action_release method bind
2015-01-13fixesJuan Linietsky
2015-01-10Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)])Bil Bas (Spooner)
2015-01-08Merge pull request #945 from adolson/color-contrasted-fixJuan Linietsky
avoid potential stack overflow by recursive function call
2015-01-08Merge pull request #946 from adolson/uint64-fixJuan Linietsky
wrong typedef - closes #270
2015-01-08Merge pull request #958 from adolson/bind-set_window_titleJuan Linietsky
added GDScript binding for OS.set_window_title()
2015-01-04-attempt to be friendlier on non english keyboardsJuan Linietsky
2015-01-04-WIP to add proper key swapping according to keyboard layoutJuan Linietsky
-fix with non working removal of collision exception in 3D physics
2015-01-04-Fix shortcuts for OSX code completion, fixes #1111Juan Linietsky
-Fixed how translation fallbacks works, fixes #1011
2015-01-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2015-01-03removed printJuan Linietsky
2015-01-03-added new code completion guess locations, closes #1032Juan Linietsky
-moved commandline fix to mingw-only, should fix #1064
2015-01-03-fixed issue with denormals in half precission, closes #1073Juan Linietsky
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
2015-01-02-fix assignment to vector types in script using integer indices crash (#978)Juan Linietsky
2015-01-02-assignment of ord to string index made valid #1072Juan Linietsky
2015-01-02Merge pull request #1087 from adolson/connect-fixJuan Linietsky
change parameter name from ip to port
2015-01-02Fix for bug 1088Muresan Vlad aka Mury
2015-01-01change parameter name from ip to portDana Olson
2014-12-21-fix get_as_text (#1022 )Juan Linietsky
2014-12-21Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: modules/gdscript/gd_editor.cpp Improved code completion for InputEvent (shows members by type)
2014-12-20FixesJuan Linietsky
-=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes
2014-12-18-improved completion options for InputEvent, shows all event types nowJuan Linietsky
2014-12-17Merge pull request #984 from orbitcowboy/masterJuan Linietsky
xml_parser: check array length index before accessing the array.
2014-12-17-removed annoying pragmaJuan Linietsky
2014-12-16Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-12-16New Code CompletionJuan Linietsky
-=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
2014-12-16xml_parser: check array length index before accessing the array.orbitcowboy
2014-12-15Small batch of fixesJuan Linietsky
-=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light
2014-12-10added GDScript binding for set_window_titleDana Olson
2014-12-08wrong typedef - closes #270Dana Olson
2014-12-08closes #163Dana Olson
2014-12-08Small FixesJuan Linietsky
-=-=-=-=-=- -Bug in navmesh demo fixed -Bug in variant -Better Collada Exporter supports proper names of exported shapekeys
2014-12-07More FixesJuan Linietsky
-=-=-=-=-= -Bug in saving multinline text in xml fixed. #925 -typo in android export fixed. #930
2014-12-02-Ability to ask for documents/pictures/etc system dirs.Juan Linietsky
-Fixes to animationplayer -fixes to collada importer
2014-12-01Merge pull request #863 from JIghtuse/masterJuan Linietsky
Fix CppCheck 'duplicateExpression' warning
2014-11-17NavMeshJuan Linietsky
-=-=-=- -Fixed NavMesh API -New NavMesh demo -Support for animated Particles2D -Fixes for native video playback on iOS
2014-11-13UDP FixesJuan Linietsky
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.