Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky | |
2015-02-15 | Fix a shadow declaration. | Felix Laurie von Massenbach | |
2015-02-15 | Godot UI is quick and snappy again! | Juan Linietsky | |
Changed linked listed sort to use auxiliary memory this fixes user interface performance issues. | |||
2015-02-15 | fix return value of slide and reflect | Juan Linietsky | |
closes #1311 | |||
2015-02-15 | begin new serialization framework | Juan Linietsky | |
also got rid of STL dependency on triangulator | |||
2015-02-14 | New Navigation & Pathfinding support for 2D | Juan Linietsky | |
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent) | |||
2015-02-11 | fixes to HTTPClient | Juan Linietsky | |
-small unchunked files should work properly -blocking mode should work properly | |||
2015-02-11 | Merge pull request #1346 from Nulifier/import-plugin | Juan Linietsky | |
Added the ability to add and remove editor import plugins. | |||
2015-02-10 | Added the default arguments to the binding for ↵ | Jeffrey Steward | |
ResourceImportMetadata::add_source to match the c++ version | |||
2015-02-01 | Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf | Bil Bas (Spooner) | |
2015-02-01 | Completed more complex formatting. | Bil Bas (Spooner) | |
2015-02-01 | Completed implementing standard formatting. | Bil Bas (Spooner) | |
2015-01-20 | Add InputEvent::ACTION get/set support for variant | sanikoyes | |
Add action_press/action_release method bind | |||
2015-01-13 | fixes | Juan Linietsky | |
2015-01-10 | Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)]) | Bil Bas (Spooner) | |
2015-01-08 | Merge pull request #945 from adolson/color-contrasted-fix | Juan Linietsky | |
avoid potential stack overflow by recursive function call | |||
2015-01-08 | Merge pull request #946 from adolson/uint64-fix | Juan Linietsky | |
wrong typedef - closes #270 | |||
2015-01-08 | Merge pull request #958 from adolson/bind-set_window_title | Juan Linietsky | |
added GDScript binding for OS.set_window_title() | |||
2015-01-04 | -attempt to be friendlier on non english keyboards | Juan Linietsky | |
2015-01-04 | -WIP to add proper key swapping according to keyboard layout | Juan Linietsky | |
-fix with non working removal of collision exception in 3D physics | |||
2015-01-04 | -Fix shortcuts for OSX code completion, fixes #1111 | Juan Linietsky | |
-Fixed how translation fallbacks works, fixes #1011 | |||
2015-01-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | |
2015-01-03 | removed print | Juan Linietsky | |
2015-01-03 | -added new code completion guess locations, closes #1032 | Juan Linietsky | |
-moved commandline fix to mingw-only, should fix #1064 | |||
2015-01-03 | -fixed issue with denormals in half precission, closes #1073 | Juan Linietsky | |
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102 | |||
2015-01-02 | -fix assignment to vector types in script using integer indices crash (#978) | Juan Linietsky | |
2015-01-02 | -assignment of ord to string index made valid #1072 | Juan Linietsky | |
2015-01-02 | Merge pull request #1087 from adolson/connect-fix | Juan Linietsky | |
change parameter name from ip to port | |||
2015-01-02 | Fix for bug 1088 | Muresan Vlad aka Mury | |
2015-01-01 | change parameter name from ip to port | Dana Olson | |
2014-12-21 | -fix get_as_text (#1022 ) | Juan Linietsky | |
2014-12-21 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: modules/gdscript/gd_editor.cpp Improved code completion for InputEvent (shows members by type) | |||
2014-12-20 | Fixes | Juan Linietsky | |
-=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes | |||
2014-12-18 | -improved completion options for InputEvent, shows all event types now | Juan Linietsky | |
2014-12-17 | Merge pull request #984 from orbitcowboy/master | Juan Linietsky | |
xml_parser: check array length index before accessing the array. | |||
2014-12-17 | -removed annoying pragma | Juan Linietsky | |
2014-12-16 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-12-16 | New Code Completion | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting | |||
2014-12-16 | xml_parser: check array length index before accessing the array. | orbitcowboy | |
2014-12-15 | Small batch of fixes | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light | |||
2014-12-10 | added GDScript binding for set_window_title | Dana Olson | |
2014-12-08 | wrong typedef - closes #270 | Dana Olson | |
2014-12-08 | closes #163 | Dana Olson | |
2014-12-08 | Small Fixes | Juan Linietsky | |
-=-=-=-=-=- -Bug in navmesh demo fixed -Bug in variant -Better Collada Exporter supports proper names of exported shapekeys | |||
2014-12-07 | More Fixes | Juan Linietsky | |
-=-=-=-=-= -Bug in saving multinline text in xml fixed. #925 -typo in android export fixed. #930 | |||
2014-12-02 | -Ability to ask for documents/pictures/etc system dirs. | Juan Linietsky | |
-Fixes to animationplayer -fixes to collada importer | |||
2014-12-01 | Merge pull request #863 from JIghtuse/master | Juan Linietsky | |
Fix CppCheck 'duplicateExpression' warning | |||
2014-11-17 | NavMesh | Juan Linietsky | |
-=-=-=- -Fixed NavMesh API -New NavMesh demo -Support for animated Particles2D -Fixes for native video playback on iOS | |||
2014-11-13 | UDP Fixes | Juan Linietsky | |
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did. |