summaryrefslogtreecommitdiff
path: root/core
AgeCommit message (Expand)Author
2017-01-13Replace Engine version API by preexisting OS oneRémi Verschelde
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-12made math functions inlnieJuan Linietsky
2017-01-12Added support for getting gravity vector from iOSBastiaanOlij
2017-01-12Made InputEvent use floating point coordinates.Juan Linietsky
2017-01-11More efficient iteration syntax, and range() is converted behind the scenes t...Juan Linietsky
2017-01-11Proper inheritance checking when requesting theem resourcesJuan Linietsky
2017-01-11Added a BACK notification besides QUIT, so they go in separate channels.Juan Linietsky
2017-01-11using VariantParser to parse engine.cfgJuan Linietsky
2017-01-11Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky
2017-01-11Merge pull request #7093 from bojidar-bg/named-colorsRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-10Merge pull request #7426 from m4nu3lf/bugfix/physicsJuan Linietsky
2017-01-10Merge pull request #7445 from tagcup/2d_math_fixesJuan Linietsky
2017-01-10Merge pull request #7438 from tagcup/matrix3_rotate_fixJuan Linietsky
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky
2017-01-10Various corrections in 2D math.Ferenc Arn
2017-01-10Merge pull request #7491 from BastiaanOlij/tools-no-fixesRémi Verschelde
2017-01-10Merge pull request #7490 from touilleMan/issue-7481Rémi Verschelde
2017-01-10Merge pull request #7462 from karroffel/error_codeRémi Verschelde
2017-01-10Few small fixes so tools=no and target=release compilesBastiaanOlij
2017-01-10Remove deprecated Vector2.floorf methodEmmanuel Leblond
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky
2017-01-09-Translation text will change automatically for in-game buttons, labels, poup...Juan Linietsky
2017-01-09-All types have editable script now in propertiesJuan Linietsky
2017-01-08Moved JSON functions to built-in to_json, parse_json, validate_jsonJuan Linietsky
2017-01-09Fixed inertia tensor computation and center of massm4nu3lf
2017-01-08Remove XML format, as promised, for 3.0Juan Linietsky
2017-01-08Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky
2017-01-08Move tests again from core to mainRémi Verschelde
2017-01-08Made Variant::NIL printable as "Null". Please everyone be on the lookout of b...Juan Linietsky
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-08Dictionary keys are now sorted by insertion orderJuan Linietsky
2017-01-08Fix the order in which additional transformations are applied in Matrix3 and ...Ferenc Arn
2017-01-08i18n: Add support for Scots (sco) languageRémi Verschelde
2017-01-08Move core engine tests to core/Rémi Verschelde
2017-01-08-Fix bugs related to PoolVector crashesJuan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-07exposed OS.set_exit_code and OS.get_exit_code to ClassDBkarroffel
2017-01-06-Changed memory functions, Memory::alloc_static*, simplified them, made them ...Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-04-GDScript support for accessing properties directlyJuan Linietsky
2017-01-04Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-03Use right handed coordinate system for rotation matrices and quaternions. Als...Ferenc Arn
2017-01-03Begin modifying properties to make them more friendly to script and doc.Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-02Merge pull request #7271 from Faless/ipv6_cleanupRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde