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2018-08-10[Core] Change math_2d includes to vector2 includes where relevantAaron Franke
2018-08-10[Core] Move Vector2 to its own fileAaron Franke
Makes 2D math code easier to read and makes Vector2 consistent with Vector3. In the future, we may move other things out of math_2d as well.
2018-08-10Merge pull request #19993 from vnen/gdscript-warningsJuan Linietsky
System for GDScript warnings
2018-08-10Added system for GDScript warningsGeorge Marques
- Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors.
2018-08-10Added function ResourceLoader.exists(), to check if a resource exists. ↵Juan Linietsky
Closes #19140
2018-08-10Revert "added get_creation_time function for gdscript"Juan Linietsky
2018-08-10Merge pull request #18914 from notwarp/masterJuan Linietsky
added get_creation_time function for gdscript
2018-08-10Merge pull request #14704 from poke1024/colorconstantsJuan Linietsky
Allow some non-integer built-in constants in gdscript
2018-08-10Merge pull request #15536 from poke1024/fix3327Juan Linietsky
Fix SortArray crashing with bad comparison functions
2018-08-09Fix clang compile errorMarcelo Fernandez
2018-08-08Ability to pass custom variables to expression.Juan Linietsky
2018-08-08-Add Expression class, used to evaluate expressionsJuan Linietsky
-Added expression evaluation to EditorSpinSlider, fixes #20813, fixes #18932
2018-08-07Make sure warn deprecated uses a volatile bool (for multithreading)Juan Linietsky
2018-08-07Merge pull request #20636 from goodyttoor/hdr_importThomas Herzog
Fix #20564 HDR import fail
2018-08-06Added proper import support for 3D and Array texturesJuan Linietsky
2018-08-05Merge pull request #20573 from hpvb/fix-nested-vector-cowHein-Pieter van Braam
Fix nested Vectors
2018-08-04ResourceFormatLoaderImage::get_resource_type now uses file pathwillnationsdev
2018-08-04Fix SortArray crashing with bad comparison functionspoke1024
2018-07-31Allow some non-integer built-in constants in gdscriptBernhard Liebl
2018-07-31Fix #20564 HDR import failUnknown
Token has extra "0" at the end so it fail condition checking.
2018-07-29Ensure one shot signals are not disconnected while edited, closes #7776Juan Linietsky
2018-07-29It is now possible to import images as a separate resource, closes #5738 and ↵Juan Linietsky
likely many others
2018-07-29Fix nested VectorsHein-Pieter van Braam
When a Vector of Vectors gets resized the 'this' pointer of the Vectors change. This means that the VectorWriteProxy _parent references get invalidated. Thanks a lot to @ibrahn for finding the root cause of this. To fix this we now create a pointer to CowData in Vector (which won't change when the vectors move) and pass that to the write proxy also. This fixes #20475
2018-07-29Fix marshalls size checks.Fabio Alessandrelli
Yesterday, when playing around with my network code, I realized there is a security issue in decode_variant, at least when decoding PoolArrays. Basically, the size of the PoolArray is encoded in a uint32_t, when decoding it, that value is cast to int when comparing if the packet is actually that size causing numbers with MSB=1 to be interpreted as negative thus always passing the check. That same value though, is used as uint32_t again to resize the output vector. For this reason, sending a malformed packet with declared type PoolByteArray and size of 2^31(+x) causes the engine to try to allocate 2+GB of pool memory, causing the engine to crash. (cherry picked from commit 5262d1bbcc81a06db66ac45c3f75535f231268bc)
2018-07-28fix windows build using python 3.7dragmz
fixes NameError (missing "subprocess_main" and "basestring")
2018-07-28Merge pull request #20464 from Calinou/add-editor-standalone-feature-tagsRémi Verschelde
Add "editor" and "standalone" feature tags
2018-07-28Merge pull request #20511 from maksloboda/InputEventActionFixRémi Verschelde
Fixed shortcuts not working with InputEventActions
2018-07-27Running builder (content generator) functions in subprocesses on WindowsViktor Ferenczi
- Refactored all builder (make_*) functions into separate Python modules along to the build tree - Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere - Introduced stub to use the builders module as a stand alone script and invoke a selected function There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp) on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky builds. Running all such content generators in a new subprocess instead of directly inside the build script works around the issue. Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle. Suggested workaround did not fully work either. Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of running a cross-compilation on Windows they would still be used, but likely it will not happen in practice. What counts is that the build itself is running on which platform, not the target platform. Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-27Fixed shortcuts not working with InputEventActionsMax
2018-07-26Merge pull request #20478 from mattiascibien/main_Scene_filterRémi Verschelde
Fix main scene file filter
2018-07-26doc: Sync classref with current sourceRémi Verschelde
Fix various missing arguments in bindings.
2018-07-26Fix main scene file filterMattias Cibien
2018-07-26Merge pull request #18282 from aaronfranke/better-mathfRémi Verschelde
[Core] [Mono] Fix Color missing int export methods, added 64-bit
2018-07-26Merge pull request #18955 from tagcup/fix_set_scaleRémi Verschelde
Removed incorrect Basis::set_scale().
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-07-25Add "editor" and "standalone" feature tagsHugo Locurcio
These feature tags can be used to check whether the project was started from an editor binary or from an export template binary.
2018-07-25Expose 64-bit Color methods to GDScript and fix/update Color XML docAaron Franke
2018-07-25[Core] 64-bit int Color methodsAaron Franke
2018-07-25Fix format ignores case in placeholderAlexander Holland
2018-07-25Merge pull request #20154 from marcelofg55/midi_driverRémi Verschelde
Added a new MIDIDriver class
2018-07-24Merge pull request #20411 from ibrahn/remove-substr-strlenRémi Verschelde
removed redundant strlen calculation from String::substr
2018-07-24Merge pull request #20407 from akien-mga/po-newline-eofMax Hilbrunner
Fix loading PO files with missing newline after last msgstr
2018-07-24removed redundant strlen calculation from String::substrIbrahn Sahir
2018-07-24Fix loading PO files with missing newline after last msgstrRémi Verschelde
Fixes #20375.
2018-07-24reduce clang warning spamkarroffel
2018-07-24Removed unnecessary assignmentsWilson E. Alvarez
2018-07-23Merge pull request #15880 from neikeq/better-collectionsIgnacio Etcheverry
Mono: Add Dictionary and Array classes
2018-07-23Merge pull request #19313 from RandomShaper/improve-imageJuan Linietsky
Image trilinear scaling + Optimization
2018-07-23Optimize image scaling routinesPedro J. Estébanez
2018-07-23Add trilinear filtering to image scalingPedro J. Estébanez