Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-10 | Add 'from' argument to Array.find() | George Marques | |
2016-06-08 | -Ability to reload (and soft reload) tool scripts. Please test! | Juan Linietsky | |
2016-06-07 | Merge pull request #4861 from brakhane/negative-indexing | Juan Linietsky | |
Add support for Python-like negative indexing | |||
2016-06-07 | Exposed Image.INTERPOLATE_* | J08nY | |
2016-06-07 | Fix indentation issues in last commits | Rémi Verschelde | |
Ping @reduz. | |||
2016-06-06 | Merge pull request #4693 from kjohnson0451/dvector_invert | Juan Linietsky | |
Adds invert() method DVector | |||
2016-06-06 | Merge pull request #4895 from TheoXD/_fix_interactive_loader_cache | Juan Linietsky | |
fixed interactive_loader() not returning a cached scene | |||
2016-06-06 | Merge pull request #4977 from SaracenOne/scripting_expose | Juan Linietsky | |
Expose extra methods and constants to scripts | |||
2016-06-06 | Merge pull request #5026 from Geequlim/patch9frame-extension | Juan Linietsky | |
Enhanced Patch9Frame | |||
2016-06-06 | Merge pull request #5048 from J08nY/dictionary | Juan Linietsky | |
Added Dictionary.values() | |||
2016-06-06 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-06-06 | Added function get_signals_connected_to_this_this() | Juan Linietsky | |
should help properly implement #5058 | |||
2016-06-06 | Add missing license information (MiniZip) | Roberto | |
2016-06-05 | vsync support | Juan Linietsky | |
-works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync | |||
2016-06-05 | Add support for Python-like negative indexing | Dennis Brakhane | |
Negative indexing is a useful feature in Python, especially when combined with array slicing. Array slicing will hopefully be implemented later, but negative indexing is useful in its own right. A negative index is indexing from the end of an array, "array[-1] == array[array.size()-1]", using a negative index larger/smaller than the length of the array is still an error. While primarily useful for arrays and strings, support is also added to "array like" structures like Vector3 and Color. This is done just to be consistent; vector3[2] is much clearer than vector3[-1], but disallowing it while allowing it for an array with 3 elements seems confusing. | |||
2016-06-05 | Move repetitive code to macros | Dennis Brakhane | |
In preparation for the following "allow negative indexing" commit, replace the repetitive array "set index" and "get index" code with macros. no functional changes were made, the resulting machine code is unchanged. | |||
2016-06-05 | fix ui_* input events in Editor | Andreas Haas | |
`input/` is the category for these in globals ^^ fixes #5050 | |||
2016-06-05 | Added Dictionary.values() | J08nY | |
2016-06-05 | Make Input Actions config not affect the editor | Juan Linietsky | |
2016-06-04 | -customizable shortcuts in editor | Juan Linietsky | |
-editor settings now save to .tres instead of .xml -buttons can now hold a shortcut | |||
2016-06-04 | Merge pull request #5036 from J08nY/inputmap-actions | Rémi Verschelde | |
Added InputMap.get_actions() | |||
2016-06-04 | Merge pull request #4999 from volzhs/fix-project-path | Rémi Verschelde | |
change invalid characters when get user data dir on Windows & Unix | |||
2016-06-05 | Add texture region support for stylebox render | Geequlim | |
2016-06-04 | Created a NodeDock with signals and groups | Juan Linietsky | |
2016-06-04 | Added InputMap.get_actions() | J08nY | |
get_actions() lists all actions in the InputMap. | |||
2016-06-03 | Added Array.find_last() and Array.count() | J08nY | |
2016-06-03 | Fix typo in http_client.h | J08nY | |
2016-06-03 | Expose ResourceImportMetadata::set_source_md5 for script | Geequlim | |
2016-06-03 | change invalid characters when get user data dir on Windows & Unix | volzhs | |
Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix. So, change it to ``-`` to be able to make folder. fixes #4928 and it's altanative to #4986. | |||
2016-06-01 | Ability to reload scripts on running game | Juan Linietsky | |
2016-06-01 | Removed invalid DEFVAL for HTTPClient::request_raw | Ignacio Etcheverry | |
2016-06-01 | Expose Vector2 abs method to scripts | Saracen | |
2016-06-01 | Exposed remaining PROPERTY_USAGE constants to script | Saracen | |
2016-06-01 | Expose string 'erase' method to script | Saracen | |
2016-05-31 | Make Color.{rgba}8 return int instead float | Andreas Haas | |
According to the class doc, these should be int. Also fixed a little bug: the setter for 'r8' changed the green value | |||
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-30 | fixed interactive_loader() not returning a cached scene | TheoXD | |
2016-05-29 | DPI Detection support | Juan Linietsky | |
Windows only for now. Many builds may break (older visual studio, mingw32) | |||
2016-05-29 | Merge pull request #4845 from vnen/pr-magnetometer | Rémi Verschelde | |
Add magnetometer sensor support for Android | |||
2016-05-29 | Finalized DynamicFont implementation | Juan Linietsky | |
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this | |||
2016-05-27 | Added translation support to Godot | Juan Linietsky | |
included is a French translation! | |||
2016-05-27 | Add magnetometer sensor support for Android | fluffrabbit | |
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-27 | Add spaces to macros in memory.h to make C++11 compilers happy | Geequlim | |
2016-05-22 | Real-Time Remote Inspector support | Juan Linietsky | |
2016-05-21 | Merge remote-tracking branch 'origin/master' | Juan Linietsky | |
2016-05-21 | First version of Profiler | Juan Linietsky | |
It is now possible to profile GDScript as well as some parts of Godot internals. | |||
2016-05-21 | remove trailing whitespace | Hubert Jarosz | |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky | |
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | |||
2016-05-17 | Removing round from int interpolation | punto- | |
This might break some animations that use int tracks in continuous mode, but it should provide a more uniform interpolation for things like sprite frames. |