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2017-08-11Merge pull request #10190 from tagcup/euler_yxzRémi Verschelde
Use YXZ convention for Euler angles.
2017-08-11Merge pull request #10163 from ISylvox/resoucre-to-resourceRémi Verschelde
Core/io: Fix typo in resource_format_binary
2017-08-11Merge pull request #10142 from bruvzg/3.0-osx-imeRémi Verschelde
Add IME support (macOS)
2017-08-11Merge pull request #9987 from Rubonnek/move-members-to-initilization-listRémi Verschelde
Moved member variables from constructor to initialization list
2017-08-10Fixes method definitions with extra number of argumentsIgnacio Etcheverry
2017-08-10Removes type information from vararg method bindsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-10Adds missing type information to virtual method bindsIgnacio Etcheverry
2017-08-10Improves method bind detection of signature typesIgnacio Etcheverry
2017-08-09Implement NSTextInputClient protocol for IMEbruvzg
2017-08-09Use YXZ convention for Euler angles.Ferenc Arn
As discussed in issues #1479 and #9782, choosing the up axis (which is Y in Godot) as the axis of the last (or first) rotation is helpful in practical use cases. This also aligns Godot's convention with Unity, helping with a smoother transition for people who are used to working with Unity (issue #9905). Internally, both XYZ and YXZ functions are kept, for potential future applications.
2017-08-08Moved member variables from constructor to initialization listWilson E. Alvarez
2017-08-08Set some reasonable limits for sending information to the debugger, closes #5848Juan Linietsky
2017-08-08core/io: fix typo 'resoucre' to 'resource'Indah Sylvia
2017-08-07Display the Y angle properly when rotating from gizmo, partially helps #1479Juan Linietsky
2017-08-07Merge pull request #10112 from ISylvox/completely-renaming-path_dbRémi Verschelde
Renames Leftover 'path_db' -->> 'node_path' [ci skip]
2017-08-07renames leftover 'path_db' to node_pathIndah Sylvia
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-06Merge pull request #10123 from bojidar-bg/7695-key-kp-enterJuan Linietsky
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
2017-08-06Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTERBojidar Marinov
Closes #7695
2017-08-06keep default exported script values unless overriden, closes #8127Juan Linietsky
2017-08-06Fix is_class check typo in ObjectDB::cleanupRuslan Mustakov
2017-08-06Merge pull request #10117 from neikeq/pr-classdb-getpropidxIgnacio Etcheverry
ClassDB: Adds get_property_index method
2017-08-05few bugs fixed thanks to explicit bool constructor and clang.Juan Linietsky
explicit bool constructor has thus now been removed, as it served it's mission!
2017-08-06ClassDB: Adds get_property_index methodIgnacio Etcheverry
2017-08-05Made bool constructor explicit in Variant to avoid bugs, fixes #7843Juan Linietsky
2017-08-05renamed node path, closes #5691Juan Linietsky
2017-08-02-Added GLTF scene support (still missing animations and .glb extension)Juan Linietsky
-Fixed bugs regarding tangent generation in SurfaceTool
2017-08-01Use atomics for memory use trackingPedro J. Estébanez
Plus: - An allocation is counted only after checking its success. - Max usage is updated after growing reallocs as well. - Drop unused header. - Changed the 0xFFF.. at get_mem_available() to -1 with a comment telling it's the same, but more universal.
2017-07-31Merge pull request #9826 from RandomShaper/improve-atomicsRémi Verschelde
Improve/add atomics
2017-07-31Merge pull request #8567 from BastiaanOlij/ar_vr_serverRémi Verschelde
AR/VR base classes and position tracker support
2017-07-30Style: Apply clang-format on all filesRémi Verschelde
Thus fixing some invalid changes that had still made it to the master branch.
2017-07-28Fix passing Refs via ptrcallRuslan Mustakov
There was no constructor for Ref from const pointer, so compiler decided to construct Variant from pointer and then construct Ref from Variant which turned it into NULL, because the Variant had null ref field.
2017-07-28Merge pull request #9879 from RandomShaper/fix-mutating-settings-fileRémi Verschelde
Fix mutating project.godot
2017-07-28Adding base classes and structures for ARVR supportBastiaanOlij
Added ArVrScriptInterface Added ARVRCamera, ARVRController and ARVROrigin helper objects
2017-07-27added an optional parameter to OS symbol lookupKarroffel
When looking up a symbol from a library, previously an error was shown when the symbol did not exist. That caused confusion when the lookup was completely optional. This adds a new parameter to that method so that those errors can be handled manually if needed.
2017-07-27Merge pull request #9872 from bruvzg/3.0-num-enter-fixRémi Verschelde
Remove duplicate keycode constant for Numpad Enter key (3.0)
2017-07-27Merge pull request #9892 from RandomShaper/fix-err-formatPedro J. Estébanez
Fix misplaced quote in error messsage
2017-07-27Fix misplaced quote in error messsagePedro J. Estébanez
2017-07-26Merge pull request #9882 from endragor/nativescript-refcountThomas Herzog
Forward refcount changes to NativeScriptInstance
2017-07-26Forward refcount changes to NativeScriptInstanceRuslan Mustakov
This also changes Reference::unreference() to always invoke refcount_decremented. Previously it was not invoked until the count reached zero due to short-circuit evalution of boolean expressions.
2017-07-26Fix mutating project.godotPedro J. Estébanez
Namely: - comment block lost on first save; - config_version doubled as 3 and null on second save; - format change on first save.
2017-07-26Merge pull request #9720 from endragor/stack-bottomThomas Herzog
Add a way to retrieve stack bottom of the main thread
2017-07-26Merge pull request #9873 from Noshyaar/pr-propRémi Verschelde
Fix various property not found errors
2017-07-26Fix various property not found errorsPoommetee Ketson
2017-07-26Remove duplicate keycode constant for Numpad Enter key.bruvzg
2017-07-25Fix cvs files freezing the editor when a double quote is not closedMarcelo Fernandez
2017-07-25Merge pull request #9731 from Xrayez/gdscript-completionRémi Verschelde
Update GDScript completion names for Pool*Arrays
2017-07-25Add newline after config_version and fix custom_features hintRémi Verschelde
Fixes #9818.
2017-07-25Update GDScript completion names for Pool*ArraysAndrii Doroshenko (Xrayez)
Notice: GDScript tokenizer used the old PoolFloatArray name. Renamed PoolFloatArray to PoolRealArray. Moved "project_settings.h" down one line to comply with the clang-format rules. Fixes #9638 Closed pull request #9714 because I messed up with commits, sorry!