Age | Commit message (Collapse) | Author |
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Fix Typed Array of Objects not accepting `null`.
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Make some Image methods static
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Expose minizip API to allow creating zips using scripts
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Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
Co-authored-by: James Westman <flyingpimonster@gmail.commail>
Co-authored-by: MisterMX <mbxd12@web.de>
Signed-off-by: MisterMX <mbxd12@web.de>
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Implements the Gauss Mapping optimization to SAT convex collision test.
* Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf) by Dirk Gregorius.
* Requires adding of face information to edges in MeshData
* Took the chance to convert MeshData to LocalVector for performance.
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Add autocompletion to several Object methods
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Use enum type in GDExtension info structs for better readability
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Make String.simplify_path keep the protocol identifier for urls
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Rename `set`/`get_indexed`'s "property" to "property_path"
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Fix _unnamed_arg so that arguments defined by GDExtension show up in the editor docs.
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Also touches up the Documentation slightly.
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The Godot API (gdnative_interface.h) allows methods to be registered on
extension classes with
`classdb_register_extension_class_method`
a `GDNativeExtensionClassMethodInfo` can be provided to this function
along with a `get_argument_info_func` which according to the comment
indicates that argument names should be definable here.
Unfortunately, setting the name field in the `GDNativePropertyInfo`
struct has no effect on the editor documentation, which continues to
display "_unnamed_arg" for each argument.
I discovered that `get_argument_info` is responsible for this as it
always overrides the `info.name`. I've added an if condition that will
only override the name when it is empty. I've tested this with my
GDExtension module and I can confirm that with this commit, the argument
name shows up in the builtin docs. eg. in Lookup Symbol.
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Fix MIDI note-on events being converted to note-off events
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Update documentation with note about MIDI velocity interpretation
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Polish rendering driver refactor further (take 2)
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Fetch video adapter driver name and version from OS
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groud/expose_resource_format_loader_recognize_path
Exposes ResourceFormatLoader.recognize_path to scripting
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touilleMan/gdextension-implement-get_documentation
Implement ScriptExtension::get_documentation
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Use `JSON::stringify` where possible
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Strip unnecessary break on switches returning early in Variant
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Add `is_finite` method for checking built-in types
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Tweaks comments around the touched-up parts. Also tweaks spacing
Also adds some spacing in all cases of Variant::`reference()`. This is a special for consistency, because it ends up making the cases more readable.
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SCons: Cleanup GCC warnings configuration
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touilleMan/no-variant-destructor-for-struct-builtins
Remove Transform2/3D,AABB,Basis from Variant destructors given they are POD structs
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Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.
We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
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- Outright disable spammy warnings due to past or present GCC bugs:
* `-Wno-strict-overflow` for GCC 7.
* `-Wno-type-limits` for GCC before 11 (regressed in 9/10, might work in
earlier releases but at this stage we don't care).
* `-Wno-return-type` for GCC 12/13 (regression, still not fixed).
- Enable extra warnings conditionally when broken on earlier GCC:
* `-Wnoexcept` was removed due to an upstream regression in GCC 9, could
be re-enabled (but commented out for now as we actually have `-Wnoexcept`
warnings to fix.
* `-Wlogical-op` was broken on our variadic templates before GCC 11, now
seems fine.
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Fix Variant types displayed as `Nil` in extension_api.json
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Fix unset `ObjectID` with validated `get_object()` call
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touilleMan/gdextension-remove-GDNativeExtensionClassObjectInstance
Remove unused `GDNativeExtensionClassObjectInstance` type def from GDExtension
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Fix `simplify_path()` breaking `uid://`
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