Age | Commit message (Expand) | Author |
2020-02-23 | callable_mp: Fix non-debug branch | Rémi Verschelde |
2020-02-23 | Store arrays inside of Variant as shared. | Juan Linietsky |
2020-02-23 | Merge pull request #36461 from akien-mga/c++17-fallthrough-attribute | Rémi Verschelde |
2020-02-23 | Replace FALLTHROUGH macro by C++17 [[fallthrough]] | Rémi Verschelde |
2020-02-22 | Add support for Vector2i, Rect2i and Vector3i to Variant | Juan Linietsky |
2020-02-21 | Merge pull request #36400 from reduz/variant-string-name | Rémi Verschelde |
2020-02-21 | Added StringName as a variant type. | Juan Linietsky |
2020-02-21 | Created the callable_mp macro, for signals to call method pointers directly. | Juan Linietsky |
2020-02-21 | Huge Debugger/EditorDebugger refactor. | Fabio Alessandrelli |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-19 | Fix two signal errors | nathanwfranke |
2020-02-19 | Merge pull request #36359 from vnen/variant-reference-fix | Rémi Verschelde |
2020-02-19 | Fix Ref(Variant) constructor to properly check the object type | George Marques |
2020-02-19 | Revert "ClassDB: Workaround double-free for GDScript" | George Marques |
2020-02-18 | Merge pull request #36296 from Faless/dtls/enet_vulkan | Rémi Verschelde |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-17 | New PacketPeerDTLS and DTLSServer classes. | Fabio Alessandrelli |
2020-02-17 | ClassDB: Workaround double-free for GDScript | Rémi Verschelde |
2020-02-16 | UDPServer and PacketPeerUDP connect_to_host. | Fabio Alessandrelli |
2020-02-16 | Add peek option to NetSocket recv_from. | Fabio Alessandrelli |
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky |
2020-02-14 | Remove incomplete battery status/power API | Rémi Verschelde |
2020-02-13 | Remove more deprecated methods and code | Rémi Verschelde |
2020-02-13 | Merge pull request #36169 from timothyqiu/memleak | Rémi Verschelde |
2020-02-13 | Merge pull request #36174 from akien-mga/byebye-openghell-3 | Rémi Verschelde |
2020-02-13 | Merge pull request #36144 from akien-mga/remove-deprecated-allow-decoding | Rémi Verschelde |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-02-13 | Remove deprecated PacketPeer allow_object_decoding | Rémi Verschelde |
2020-02-13 | Remove deprecated sync and slave networking keywords | Rémi Verschelde |
2020-02-13 | Fixes some memory leaks | Haoyu Qiu |
2020-02-12 | Merge pull request #36142 from akien-mga/remove-deprecated-decimals | Rémi Verschelde |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-12 | Remove deprecated decimals builtin | Rémi Verschelde |
2020-02-12 | Optmized data sent during RPC and RSet calls. | Andrea Catania |
2020-02-12 | Remove deprecated Color::gray | Hanif Bin Ariffin |
2020-02-11 | Merge pull request #36095 from timothyqiu/corrupted-resource | Rémi Verschelde |
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde |
2020-02-11 | Added normalmap guided roughness mipmap generator, and a global roughness lim... | Juan Linietsky |
2020-02-11 | Modified rendering to use cluster instead of foward | Juan Linietsky |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde |
2020-02-11 | Several fixes to GIProbes | Juan Linietsky |
2020-02-11 | Fix bugs in `RID_Alloc` | Pedro J. Estébanez |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky |
2020-02-11 | Fix Vector3 ambiguities and out of bounds init. | bruvzg |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky |
2020-02-11 | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Reflection probes working | Juan Linietsky |
2020-02-11 | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky |