Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-23 | Camel casing being capitalized only happens in the inspector now. | Nathan Warden | |
2015-03-22 | Revert "Camelcased script variables will now capitalize in the inspector." | Juan Linietsky | |
2015-03-22 | fixes to new window management API | Juan Linietsky | |
-needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP! | |||
2015-03-22 | Merge pull request #1487 from hurikhan/x11-window-management | Juan Linietsky | |
X11 window management | |||
2015-03-22 | Merge pull request #1380 from ElectricSolstice/wparentheses_removal | Juan Linietsky | |
Changed code to remove gcc -Wparentheses warnings. | |||
2015-03-22 | Merge pull request #1396 from Spooner/fix_sprintf_errors | Juan Linietsky | |
Fix sprintf errors | |||
2015-03-22 | Merge pull request #1401 from NateWardawg/inspectorupdate | Juan Linietsky | |
Camelcased script variables will now capitalize in the inspector. | |||
2015-03-22 | Merge pull request #1450 from theuserbl/master | Juan Linietsky | |
Making ToolButton and KEY_MASK_CMD accessable in GDScript and the IDE | |||
2015-03-22 | Merge pull request #1521 from codx/master | Juan Linietsky | |
Fix for InputEvent::set_as_action | |||
2015-03-21 | New option to show/hide hidden files | rollenrolm | |
2015-03-15 | Fix for InputEvent::set_as_action | Alex Bonfim | |
2015-03-08 | Merge remote-tracking branch 'upstream/master' into x11-window-management | hurikhan | |
2015-03-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h | |||
2015-03-03 | merges from okam repo | Juan Linietsky | |
2015-03-02 | support for 2D shadow casters | Juan Linietsky | |
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||
2015-02-27 | Update global_constants.cpp | theuserbl | |
Making KEY_MASK_CMD usable in GDScript | |||
2015-02-19 | Camelcased script variables will now capitalize in the inspector. | Nathan Warden | |
2015-02-19 | Correctly halt on error in sprintf parsing (fixes #1393) | Bil Bas (Spooner) | |
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky | |
2015-02-16 | Changed code to remove gcc -Wparentheses warnings. | ElectricSolstice | |
2015-02-15 | Fix a shadow declaration. | Felix Laurie von Massenbach | |
2015-02-15 | Godot UI is quick and snappy again! | Juan Linietsky | |
Changed linked listed sort to use auxiliary memory this fixes user interface performance issues. | |||
2015-02-15 | fix return value of slide and reflect | Juan Linietsky | |
closes #1311 | |||
2015-02-15 | Renamed EXPERIMENTAL_WM_API to NEW_WM_API | hurikhan | |
2015-02-15 | Merge remote-tracking branch 'upstream/master' into x11-window-management | hurikhan | |
2015-02-15 | begin new serialization framework | Juan Linietsky | |
also got rid of STL dependency on triangulator | |||
2015-02-14 | New Navigation & Pathfinding support for 2D | Juan Linietsky | |
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent) | |||
2015-02-12 | Merge remote-tracking branch 'upstream/master' into x11-window-management | hurikhan | |
2015-02-11 | fixes to HTTPClient | Juan Linietsky | |
-small unchunked files should work properly -blocking mode should work properly | |||
2015-02-11 | Merge pull request #1346 from Nulifier/import-plugin | Juan Linietsky | |
Added the ability to add and remove editor import plugins. | |||
2015-02-10 | Added the default arguments to the binding for ↵ | Jeffrey Steward | |
ResourceImportMetadata::add_source to match the c++ version | |||
2015-02-01 | Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf | Bil Bas (Spooner) | |
2015-02-01 | Completed more complex formatting. | Bil Bas (Spooner) | |
2015-02-01 | Completed implementing standard formatting. | Bil Bas (Spooner) | |
2015-01-20 | Merge remote-tracking branch 'upstream/master' into x11-window-management | hurikhan | |
2015-01-20 | Add InputEvent::ACTION get/set support for variant | sanikoyes | |
Add action_press/action_release method bind | |||
2015-01-17 | added the following methods: | hurikhan | |
* set_minimized(bool) * bool is_minimized() * set_maximized(bool) * bool is_maximized() | |||
2015-01-15 | WIP -- set_resizable() + is_resizable added | hurikhan | |
2015-01-14 | Merge remote-tracking branch 'upstream/master' into x11-window-management | hurikhan | |
Conflicts: platform/x11/detect.py | |||
2015-01-14 | get_screen() + set_screen() added | hurikhan | |
2015-01-13 | fixes | Juan Linietsky | |
2015-01-13 | get_screen_position() added | hurikhan | |
2015-01-13 | introduced the scons experimental_wm_api switch: | hurikhan | |
================================================ Usage: scons p=x11 experimental_wm_api=yes | |||
2015-01-11 | get_screen_size() added | hurikhan | |
2015-01-11 | get_screen_count() added | hurikhan | |
2015-01-11 | get_window_size() + set_window_size() added | hurikhan | |
2015-01-11 | get_window_position() + set_window_position() added | hurikhan | |
2015-01-10 | Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)]) | Bil Bas (Spooner) | |
2015-01-11 | First attempt of restoring the window at the old position | hurikhan | |
2015-01-10 | API change to set_fullscreen(enabled,screen) | hurikhan | |