Age | Commit message (Collapse) | Author |
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The privacy here is already private
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Allow commutative multiplication in Variant
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OS: Remove unused get_splash_tick_msec
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Allow retrieval of FuncRef function string
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Change Basis is_equal_approx to use instance method
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It was added in 3e20391bf607dc7c452b056854aed4a8c99ba0f6 but it doesn't seem
particularly useful, and it was only implemented for the custom splash branch
and not the default one, so it could return an uninitialized int.
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MessageQueue: Change default queue size to 4096 KB
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1024 KB was low enough that many users seem to hit it, which can lead to the
editor freezing.
The proper fixed as described in #35653 would be to implement a page allocator
to prevent this overflow, but as a stop-gap measure, we can increase the
default value to a more lenient 4096 KB which should be high enough for the
vast majority of use cases.
The default size can be brought down again if/when #35653 is properly fixed,
and if it's actually relevant from a memory point of view.
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is_equal_approx is able to handle values of any size, and is_equal_approx_ratio is no longer used in any exposed APIs, so we don't need is_equal_approx_ratio anymore. Also, add #ifdef MATH_CHECKS for a method that is only used when MATH_CHECKS is defined.
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
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Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
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Add __NetBSD__ to `platform_config.h` so that it can find `alloca`
and use the proper `pthread_setname_np` format.
Rename RANDOM_MAX to avoid conflict with NetBSD stdlib.
Fixes #42145.
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Also allow quaternions to be multiplied by integers.
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Fix `List` swap behavior on front, back and adjacent elements
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Allows to override printing via C++, not only via script.
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- immediately return if A == B;
- first and last elements (front, back) are updated upon relinking;
- handles a special case of forward and backward adjacent elements.
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Ensures a valid Basis is created with all constructors.
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Adds PCK encryption support (using script encryption key for export).
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HttpRequest now handles gzipping response bodies
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Change default encryption mode from ECB to CFB.
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p_self._data.packed_array needs to be used instead of p_self._data._mem
printline
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Improve the resource loading error message to mention the need to import
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Added PCK file loading with offset feature
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updated variables to use size_t
removed line break to make code style more consistent
added conditional check to return an error if offset field is used when loading a ZIP package
fixed typo
formatted file
added commit regarding self contained exe files
handled error loging for load zip file with offset
spelling tweak
updated conditional statement for magic check
udpated error message when load Zip file with offset is called
fix CI
Trying to fix CI
fix CI done
Added error message for loading self-contained exe with offset.
Updated documentation.
Fix indent
final fix indent
Updated documentation.
fix indents
Updated doc based on suggestion
Final fix
fixed format
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Added request_raw to HttpRequest
Added decompress_dynamic to Compression class
Added decompress_dynamic to BytePoolArray
Merge doc fix
revert
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This is used to get a direct pointer for the data inside a Variant.
Added as another class instead of in Variant directly because this
should only be used in special cases, so use must be explicit.
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Follow-up to a61cae14696732fca214902161f40450dec2f9cd.
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Fix hard-coded OP_MAX in variant_op.cpp
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Change Color HTML conversion from ARGB to RGBA
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Synced with gabomdq/SDL_GameControllerDB@d148c6ce4987e0cf58da8100c675eb5db8e43dfe.
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Also add support for 3 and 4 digit values in C#. Now it actually matches the HTML/CSS spec.
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Clear missed remaps on deinitialization
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