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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-03-23
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2021-03-23
Merge pull request #40804 from naithar/fix/json-parse
Rémi Verschelde
2021-03-23
Rename some more global enums (Key, Joy, MIDI)
Aaron Franke
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-23
Merge pull request #47231 from Faless/js/4.x_gamepad_db_dualsense
Rémi Verschelde
2021-03-23
Merge pull request #45234 from madmiraal/rename-phashtranslation
Rémi Verschelde
2021-03-23
Merge pull request #45562 from aaronfranke/core-modules-real_t
Rémi Verschelde
2021-03-22
Merge pull request #34587 from YeldhamDev/translation_resource_notification_r...
Rémi Verschelde
2021-03-22
Add a "keep" import mode to keep files as-is and export them.
Juan Linietsky
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
2021-03-21
[HTML5] Logitech Dual Action Gamepad FF/Linux
Fabio Alessandrelli
2021-03-20
Rename PHashTranslation to OptimizedTranslation
Marcel Admiraal
2021-03-19
Use real_t in GridMap and VariantParser
Aaron Franke
2021-03-16
Allow nullptr with zero length in FileAccess get_buffer
Alex Hirsch
2021-03-16
Merge pull request #47076 from Faless/debugger/4.x_remote_peer_backoff
Rémi Verschelde
2021-03-16
[Net] Make debugger peer less CPU intensive.
Fabio Alessandrelli
2021-03-16
Fix bug causing `project.godot` to be ignored when `project.binary` is missing
Fredia Huya-Kouadio
2021-03-16
Merge pull request #46378 from reduz/static-method-in-variant-types
Rémi Verschelde
2021-03-16
Add static method support to core Variant types
reduz
2021-03-14
Merge pull request #46810 from W4RH4WK/file-access-get-buffer-parameter-checks
Rémi Verschelde
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
[46188] fix: get unix from datetime when empty dict
Aitor Cereceto
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-03-09
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Rémi Verschelde
2021-03-09
Add parameter checkes to FileAccess get_buffer functions
Alex Hirsch
2021-03-09
Move caller_id init to Thread constructor to fix UWP build.
bruvzg
2021-03-07
Merge pull request #46386 from KoBeWi/projekt_settingz
Rémi Verschelde
2021-03-07
Allow to save override.cfg with ProjectSettings
kobewi
2021-03-07
Improve thread IDs to avoid collisions with threads not created by the Godot ...
bruvzg
2021-03-05
Fix negative VRAM values
Ev1lbl0w
2021-03-04
Add missing ERR_FAIL_INDEX check to Variant::construct
Alex Hirsch
2021-03-04
RemoteDebugger: Fix possible division by zero
Rémi Verschelde
2021-03-03
Fix crash on HTTPClient::poll method
Pedro Rodrigues
2021-03-01
Merge pull request #46423 from kleonc/color_from_hsv_fix
Rémi Verschelde
2021-03-01
JSON parser: add UTF-16 surrogate pairs support.
bruvzg
2021-02-28
Logger: Cache 'flush_stdout_on_print' to improve performance, and works befor...
Mateo Kuruk Miccino
2021-02-27
ResourceLoader: Fix inverse 'if' on the cache mode
Mateo Kuruk Miccino
2021-02-26
Fix thread_process_array when NO_THREADS.
Fabio Alessandrelli
2021-02-25
Merge pull request #45061 from razonixx/Add_warning_when_dir_is_inaccesible
Rémi Verschelde
2021-02-25
Merge pull request #46424 from RandomShaper/fix_no_threads
Rémi Verschelde
2021-02-25
Add descriptive error message when trying to access a dir fails
Carlos Cabello
2021-02-25
Fix SafeNumeric::conditional_increment() for NO_THREADS
Pedro J. Estébanez
2021-02-25
Merge pull request #38929 from touilleMan/exit-status-on-godot-error
Rémi Verschelde
2021-02-25
Make Color::from_hsv use Color::set_hsv
kleonc
2021-02-25
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...
Emmanuel Leblond
2021-02-25
Fix Godot returned status code on unexpected error
Emmanuel Leblond
2021-02-25
Merge pull request #38844 from hbina/patch-5
Rémi Verschelde
2021-02-25
Improve the `OS.get_environment()`/`OS.set_environment()` documentation
Hugo Locurcio
2021-02-25
Merge pull request #46414 from RandomShaper/fix_thread_self_join
Rémi Verschelde
2021-02-25
Expose set_environment to GDScript
Bastiaan Olij
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