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4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-02-23
Add two new default actions ui_end, ui_home
Fabio Alessandrelli
2018-02-22
Color:fix setting V switch S to old V value
Poommetee Ketson
2018-02-21
Fix typos with codespell
luz.paz
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-02-21
Fix loading project.binary from PCK file
Rémi Verschelde
2018-02-21
add Image::bumpmap_to_normalmap conversion function
Neil Graham
2018-02-19
Merge pull request #15563 from poke1024/gdscript-shuffle
Rémi Verschelde
2018-02-19
Merge pull request #15852 from poke1024/color_hsv
Rémi Verschelde
2018-02-19
Improve error reporting of ProjectSettings::setup()
Rémi Verschelde
2018-02-17
Clean up some bad words from code comments
Artem Varaksa
2018-02-14
Add locale renames for Hebrew and Indonesian on Windows
Rémi Verschelde
2018-02-14
Merge pull request #15564 from RandomShaper/adpod-topmost
Rémi Verschelde
2018-02-14
Merge pull request #15892 from Zylann/add_missing_vs_bindings
Rémi Verschelde
2018-02-14
Merge pull request #16169 from hungrymonkey/issue_16160
Rémi Verschelde
2018-02-14
Add mbedtls module
Fabio Alessandrelli
2018-02-12
Added OS::center_window to center the window precisely on desktop platforms
Marcelo Fernandez
2018-02-12
fix for segfault when using CallBasic in visual script on release build
Ibrahn Sahir
2018-02-08
Fix is_point_in_triangle
Chaosus
2018-02-07
Merge pull request #15899 from karroffel/stringbuffer-template-arg
Rémi Verschelde
2018-02-05
Fix polygon triangulation failure.
Nicolas Silva
2018-02-05
Kill an old debugging message
Hein-Pieter van Braam
2018-02-03
Fix broken variant call of Vector3.snapped
Timur Celik
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-02-01
Merge pull request #16002 from bruvzg/mono_loading_form_res
Rémi Verschelde
2018-01-31
Merge pull request #16188 from Schweigert/master
Rémi Verschelde
2018-01-31
Mono: Allow loading `mscorlib` from resources.
bruvzg
2018-01-30
Display set_nodelay to GDScript
Marlon Henry Schweigert
2018-01-30
Merge pull request #15995 from GodotExplorer/pr-debugger-weakref
Rémi Verschelde
2018-01-30
Fix wrong return type of xform functions
Poommetee Ketson
2018-01-29
Change function signature from float to double to match type get_doubleCloses...
hungrymonkey
2018-01-27
Use the appropriate Variant hash and compare functions for Dictionaries
Hein-Pieter van Braam
2018-01-24
- Improves portability in joystick buttons enum
Ariel Manzur
2018-01-24
Merge pull request #15844 from letheed/better-error-msg
Rémi Verschelde
2018-01-23
Remote debugger send the real instance of WeakRef referenced to
Geequlim
2018-01-20
add template argument for size in StringBuffer
karroffel
2018-01-20
Added all missing VisualServer bindings
Marc Gilleron
2018-01-20
fixed crash with StringBuilder
karroffel
2018-01-18
improves portability with some compilers
Ariel Manzur
2018-01-18
Add Color.from_hsv()
Bernhard Liebl
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
Make cyclic resource inclusion error message more helpful
letheed
2018-01-17
doc: Replace some more "val" with "value" + sync
Rémi Verschelde
2018-01-16
Revert "Fix bad color to HTML conversion. Alpha channel was added before RGB."
Rémi Verschelde
2018-01-15
Filled tutorial field in most relevent classes.
Juan Linietsky
2018-01-15
Make sure PropertyHint matches in the VisualScript editor.
K. S. Ernest (iFire) Lee
2018-01-13
Fix String::itos/String::num_int64(INT64_MIN) output.
bruvzg
2018-01-12
get_target_fps and set_target_fps now both use an int
Paul Joannon
2018-01-12
fix set_stream_peer binding in PacketPeer
Paul Joannon
2018-01-12
Merge pull request #15611 from bojidar-bg/x-bind-more-properties
Rémi Verschelde
2018-01-12
-Remove color operator clamping, which is unnecesary. Fixes #15184, fixes #14...
Juan Linietsky
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