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AgeCommit message (Expand)Author
2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky
2016-08-14Missing some bits, and added connection status.Juan Linietsky
2016-08-14-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...Juan Linietsky
2016-08-08Fixed bug in make_dir_recursive, closes #6016Juan Linietsky
2016-08-08Merge pull request #6055 from eska014/native-bind-rettypeRémi Verschelde
2016-08-08Added a simpler way to do sub-functions in both visual and gdscript with the ...Juan Linietsky
2016-08-07Automatically turn on process callbacks if relevant callbacks in node existsJuan Linietsky
2016-08-07-Added yield nodes to visual scriptJuan Linietsky
2016-08-06Reverted printable null object, seems to cause bugs around and not sure why.Juan Linietsky
2016-08-06Likely with bugs and with some features are missing, as well as profiler supp...Juan Linietsky
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky
2016-08-06Allow documenting unexposed return types in bind_native_methodeska
2016-08-03More progress on visual script editingJuan Linietsky
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-07-31Merge pull request #5976 from allkhor/masterRémi Verschelde
2016-07-30Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2Deska
2016-07-31Fix String::is_valid_integer() for single symbols + and -allkhor
2016-07-28Fix regression with str() improvements for math typesIgnacio Etcheverry
2016-07-27Merge pull request #5921 from neikeq/pr-issue-5919Rémi Verschelde
2016-07-27Prettier str() for some math typesIgnacio Etcheverry
2016-07-27Fix reading of empty StringArray-s in .tscnBojidar Marinov
2016-07-26Changed the way the step decimals are computed to a safer way, fixes many iss...Juan Linietsky
2016-07-24Merge pull request #5524 from pkowal1982/masterJuan Linietsky
2016-07-24Turn some prints to error logs, remove othersRémi Verschelde
2016-07-23Fix warnings in core/variant_op.cppJohan Manuel
2016-07-22Merge pull request #5847 from 29jm/patch-3Rémi Verschelde
2016-07-21Expose virtual keyboard functions to GDScriptJohan Manuel
2016-07-21Merge pull request #5560 from vnen/os-request-attentionRémi Verschelde
2016-07-19put text formats for resources and scenes as priorityJuan Linietsky
2016-07-19Fixed properly not save signals that already exist in their base scenes, clos...Juan Linietsky
2016-07-19Fix main scene not being saved when set via Play buttonRémi Verschelde
2016-07-19Revert "Homogeinize resource formats loaders/savers"Rémi Verschelde
2016-07-18Merge pull request #5709 from akien-mga/pr-get-engine-versionRémi Verschelde
2016-07-18OS: Add get_engine_version methodRémi Verschelde
2016-07-18Merge pull request #5718 from jay3d/masterRémi Verschelde
2016-07-17Remove some noisy debug printsRémi Verschelde
2016-07-16Merge pull request #5467 from RandomShaper/enhance-tidy-extensionsJuan Linietsky
2016-07-16i18n: Add missing locale identifiers for Bengali and UrduRémi Verschelde
2016-07-16Added gyroscope support to Godot and AndroidJamil Halabi
2016-07-14Fix binding of File::get_sha256()George Marques
2016-07-10Merge pull request #5559 from Hinsbart/connected_joystickspunto-
2016-07-10Merge pull request #5443 from samuelgrigolato/iterate-string-in-gdscriptJuan Linietsky
2016-07-10Merge pull request #5525 from SuperUserNameMan/window_get_latin_kb_variantJuan Linietsky
2016-07-09Merge pull request #5589 from akien-mga/pr-unused-varRémi Verschelde
2016-07-08classref: Fix arg name for is_action_pressed/releasedRémi Verschelde
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
2016-07-07Array has(var value) functionPawel Kowal
2016-07-05Make sure builtin types' constants remain in orderGeorge Marques
2016-07-05Add OS.request_attention() for WindowsGeorge Marques