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2021-09-10Merge pull request #52229 from lawnjelly/basis_quat_warningMax Hilbrunner
Improve Basis::get_quaternion error message
2021-09-08Merge pull request #52408 from GiantBlargg/fix-string-castFabio Alessandrelli
Fix invalid string cast
2021-09-08Multiplayer networking renames/simplificationMax Hilbrunner
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
2021-09-07Merge pull request #52097 from mortarroad/master-fix-convex-hull-double-edgesMax Hilbrunner
Fix emitting duplicate edges for convex hulls
2021-09-07Merge pull request #47391 from Calinou/platform-feature-tags-lowercaseJuan Linietsky
Make platform feature tag names lowercase
2021-09-07Merge pull request #52289 from Calinou/remove-old-msvc-support-ifdefMax Hilbrunner
Remove `#ifdefs` for handling compilation with Visual Studio < 2015
2021-09-07Merge pull request #52442 from Faless/mp/4.x_rpc_managerMax Hilbrunner
[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI.
2021-09-07[Net] Move multiplayer to core subdir, split RPCManager.Fabio Alessandrelli
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07Implement properties arrays in the Inspector.Gilles Roudière
2021-09-05Merge pull request #51722 from ↵Gilles Roudière
TokageItLab/implement-set-read-only-in-extended-class Apply `set_read_only()` to child classes of `EditorProperty` elements
2021-09-05Apply set_read_only() to child classes of EditorProperty elementsSilc 'Tokage' Renew
2021-09-04fix invalid string castDaniel Doran
2021-09-05Merge pull request #52309 from BastiaanOlij/add_extension_index_functionsBastiaan Olij
Add functions for access members by index on packed array objects
2021-09-02Fix _send_default_spawn_default function sending zero lengthSaracenOne
PackedByteArray when deriving from a single PackedByteArray state variant.
2021-09-02Add functions for access members by index on packed array objectsBastiaan Olij
2021-09-01Merge pull request #52270 from KoBeWi/goodbye_polarGeorge Marques
Remove cartesian2polar and polar2cartesian
2021-09-01Merge pull request #48237 from KoBeWi/they_came_from_angleGeorge Marques
Add Vector2.from_angle() method
2021-09-01Merge pull request #52026 from Calinou/constiterator-fix-constHugo Locurcio
Fix ConstIterator to allow `for` range loops on Packed*Array
2021-08-31Make platform feature tag names lowercaseHugo Locurcio
Feature tag names are still case-sensitive, but this makes built-in feature tags more consistent. - `Windows` -> `windows` - `OSX` -> `osx` - `LinuxBSD` -> `linuxbsd` - `Android` -> `android` - `iOS` -> `ios` - `HTML5` -> `html5` - `JavaScript` -> `javascript` - `UWP` -> `uwp`
2021-08-31Remove `#ifdefs` for handling compilation with Visual Studio < 2015Hugo Locurcio
Godot 3.3 and later require Visual Studio 2017 to be compiled.
2021-08-31Add Vector2.from_angle() methodkobewi
2021-08-30Merge pull request #52240 from Rubonnek/rename-rel-pathJuan Linietsky
Rename `String::is_rel_path` to `String::is_relative_path`
2021-08-31Remove cartesian2polar and polar2cartesiankobewi
2021-08-30Revert " Improve collision generation usability in the new 3D scene import ↵Juan Linietsky
workflow."
2021-08-30Merge pull request #51985 from AndreaCatania/collCamille Mohr-Daurat
Improve collision generation usability in the new 3D scene import workflow.
2021-08-30Improve Basis::get_quaternion error messagelawnjelly
The previous error message incorrectly suggested that any Basis could be fixed by calling get_rotation_quation() or orthonormalize(). This PR points out that only a valid rotation Basis can be fixed in this way.
2021-08-30Try other resolved IPs if one fails to connectHaoyu Qiu
2021-08-29Rename String::is_rel_path to String::is_relative_pathWilson E. Alvarez
2021-08-30[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".Fabio Alessandrelli
This commit completely removes the RPC_MODE_MASTER ("master" keyword), and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword). This commit also renames the "Node.[get|set]_network_master" methods to "Node.[get|set]_network_authority". This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY. RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by any puppet peer on the master, while RPC_MODE_PUPPET meant that it would be callable by the master on any puppet. Beside proving to be very confusing to the user (referring to where it could be called instead of who can call it) the RPC_MODE_MASTER is quite useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with the exception that the network master cannot. While this could be useful to check in some case, in such a function you would anyway need to check in code who is the caller via get_rpc_sender_id(), so adding the check there for those rare cases does not warrants a dedicated mode.
2021-08-30Merge pull request #51788 from Faless/mp/4.x_replicator_syncFabio Alessandrelli
[Net] MultiplayerReplicator state sync.
2021-08-28Merge pull request #52180 from timothyqiu/config-file-propHugo Locurcio
Quote and escape ConfigFile keys when necessary
2021-08-28Merge pull request #47406 from mashumafi/master-Array-insert-rcMax Hilbrunner
Array::insert consistent with Pool*Array::insert
2021-08-28Merge pull request #43522 from qarmin/divide_by_zero_in_vectoriMax Hilbrunner
Fix crash when dividing by 0 in Vector2/3i
2021-08-28Quote and escape ConfigFile keys when necessaryHaoyu Qiu
2021-08-27Merge pull request #52122 from V-Sekai/autoload_listK. S. Ernest (iFire) Lee
Use sorted map for autoloads in ProjectSettings to preserve order.
2021-08-27Merge pull request #52090 from balloonpopper/bug52060Max Hilbrunner
Correct null and boolean values being capitalised by the str command
2021-08-27Add a SafeList data structure for future audio server usage.Ellen Poe
2021-08-27Merge pull request #52110 from nekomatata/fix-segment-intersectionCamille Mohr-Daurat
Fix segment intersection consistency in Geometry2D
2021-08-26Use OrderedHashMap for autoloads to preserve orderLyuma
2021-08-27Add an `Array.pop_at()` method to pop an element at an arbitrary indexHugo Locurcio
Negative indices are supported to pop an element relative from the end.
2021-08-26Merge pull request #52121 from groud/fix_localvector_insertJuan Linietsky
Fix LocalVector crash on insert.
2021-08-26Merge pull request #52107 from timothyqiu/overridenJuan Linietsky
Fix misspelled "overriden"
2021-08-26Merge pull request #51928 from reduz/extension-loaderJuan Linietsky
Implement Extension Loader
2021-08-26Data structure optimizations as per review.Fabio Alessandrelli
2021-08-26Merge pull request #52077 from reduz/error-ret-docJuan Linietsky
Implement error return documentation
2021-08-26Fix LocalVector crash on insert.Gilles Roudière
2021-08-26Correct null and boolean values being capitalised by the str commandBalloonpopper
2021-08-25Fix segment intersection consistency in Geometry2DPouleyKetchoupp
Segment collision results could be different depending on the direction when they exactly touch (order of the points in segments). This was due to the way parallelism was checked, using different logic based on positive or negative sign of cross products. Now the results are the same whatever the direction, without changing the current design, which is that parallel or colinear segments are not considered colinear. Fixes inconsistencies with raycasts exactly on edges of convex shapes depending on the direction.
2021-08-26Fix misspelled "overriden"Haoyu Qiu
In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc.
2021-08-25Fix emitting duplicate edges for convex hullsMorris Tabor
Identical to https://github.com/godotengine/godot/pull/52059