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2017-01-10Merge pull request #7438 from tagcup/matrix3_rotate_fixJuan Linietsky
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky
2017-01-10Merge pull request #7491 from BastiaanOlij/tools-no-fixesRémi Verschelde
2017-01-10Merge pull request #7490 from touilleMan/issue-7481Rémi Verschelde
2017-01-10Merge pull request #7462 from karroffel/error_codeRémi Verschelde
2017-01-10Few small fixes so tools=no and target=release compilesBastiaanOlij
2017-01-10Remove deprecated Vector2.floorf methodEmmanuel Leblond
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky
2017-01-09-Translation text will change automatically for in-game buttons, labels, poup...Juan Linietsky
2017-01-09-All types have editable script now in propertiesJuan Linietsky
2017-01-08Moved JSON functions to built-in to_json, parse_json, validate_jsonJuan Linietsky
2017-01-08Remove XML format, as promised, for 3.0Juan Linietsky
2017-01-08Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky
2017-01-08Move tests again from core to mainRémi Verschelde
2017-01-08Made Variant::NIL printable as "Null". Please everyone be on the lookout of b...Juan Linietsky
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-08Dictionary keys are now sorted by insertion orderJuan Linietsky
2017-01-08Fix the order in which additional transformations are applied in Matrix3 and ...Ferenc Arn
2017-01-08i18n: Add support for Scots (sco) languageRémi Verschelde
2017-01-08Move core engine tests to core/Rémi Verschelde
2017-01-08-Fix bugs related to PoolVector crashesJuan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-07exposed OS.set_exit_code and OS.get_exit_code to ClassDBkarroffel
2017-01-06-Changed memory functions, Memory::alloc_static*, simplified them, made them ...Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-04-GDScript support for accessing properties directlyJuan Linietsky
2017-01-04Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-03Use right handed coordinate system for rotation matrices and quaternions. Als...Ferenc Arn
2017-01-03Begin modifying properties to make them more friendly to script and doc.Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-02Merge pull request #7271 from Faless/ipv6_cleanupRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-31Some fixes and clean upsJuan Linietsky
2016-12-21Some BRDF fixesJuan Linietsky
2016-12-20Remove extraneous line in .po reader, which caused it to disregard first lineBojidar Marinov
2016-12-20work in progress global illuminationJuan Linietsky
2016-12-13Expose HTTP classes' set_ip_type to scriptingFabio Alessandrelli
2016-12-10DOF blur, near and far fields..Juan Linietsky
2016-12-09Separate hostname resolve cache based on ip_typeFabio Alessandrelli
2016-12-09IP_Address now handle IPv4 and IPv6 transparentlyFabio Alessandrelli
2016-12-09Allow setting ip_type for TCP/UDP and HTTP classesFabio Alessandrelli
2016-12-09Migrate int.IP_TYPE_ constants to IP.TYPE_Fabio Alessandrelli
2016-12-09Use an instance variable for ip_type in raw socketsFabio Alessandrelli
2016-12-04Support for SSAOJuan Linietsky
2016-11-22Merge pull request #7149 from Kazuo256/array-lastGeorge Marques
2016-11-22Properly localize absolute path.Fabio Alessandrelli
2016-11-18memory ops implemented as OS functions by defaultAriel Manzur
2016-11-18Add Array.front() and Array.back()Kazuo256