Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-11-19 | Merge pull request #2518 from masoudbh3/godot-icons | Juan Linietsky | |
Add icon to exe file in windows export | |||
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky | |
Cosmetic fixes to SCons buildsystem | |||
2015-11-18 | Merge pull request #2798 from bojidar-bg/patch-6 | Juan Linietsky | |
Change handling of invalid JSON escape sequences. | |||
2015-11-18 | Merge pull request #2737 from akien-mga/type-specific-error-output | Juan Linietsky | |
Display error type (error, warning, script error) in OS::print_error + cleanup error ANSI coloring | |||
2015-11-18 | Merge pull request #2749 from TheHX/fix_string_content_test | Juan Linietsky | |
Fix String content test | |||
2015-11-16 | Change handling of invalid JSON escape sequences. | Bojidar Marinov | |
Instead of reporting an error, just ignore the first backslash and continue. Fixes #2521 | |||
2015-11-11 | Implement Quat multiply operator, and xform method | Franklin Sobrinho | |
2015-11-10 | Display error type (error, warning, script error) in OS::print_error | Rémi Verschelde | |
Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive. ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far). Fixes #1127. | |||
2015-11-09 | Add icon to exe file in windows export | masoud bh | |
add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'. | |||
2015-11-06 | Fix String content test | Franklin Sobrinho | |
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-10-21 | -fixed a quite serious scene corruption bug when saving that has been around ↵ | Juan Linietsky | |
for months. good thing no one ran into it :P | |||
2015-10-21 | -fixes to ring buffer (fixes network error) | Juan Linietsky | |
-fixes to invalid disabling of commands on scene tree dock | |||
2015-10-21 | -Ability to debug video memory usage | Juan Linietsky | |
-Small fix to xml saver (swapping > and <) | |||
2015-10-17 | Merge pull request #2274 from MarianoGnu/master | Juan Linietsky | |
Improve Visual Shader Editor responsiveness | |||
2015-10-17 | Merge pull request #2256 from sheepandshepherd/list-edits | Juan Linietsky | |
List::move_before updates front/back pointers, fixes #2255 | |||
2015-10-17 | Merge pull request #2266 from MrGreenTea/master | Juan Linietsky | |
added floor() and ceil() to Vector3 | |||
2015-10-17 | Merge pull request #2479 from firefly2442/cppcheck-unusedvars | Juan Linietsky | |
ran cppcheck, found unused variables | |||
2015-10-17 | Merge pull request #2520 from bojidar-bg/patch-3 | Juan Linietsky | |
Add missing \n to world_wrap. | |||
2015-10-17 | Merge pull request #2531 from bojidar-bg/patch-4 | Juan Linietsky | |
Fix parameters of funcRef::call_func | |||
2015-10-17 | Merge pull request #2584 from buresu/fix-parentheses-equality-warnings | Juan Linietsky | |
[OSX Clang] Fix parentheses-equality warnings | |||
2015-10-16 | Merge branch 'master' of https://github.com/okamstudio/godot | MarianoGNU | |
# Solved Conflicts: # tools/editor/property_editor.cpp | |||
2015-10-16 | Merge branch 'master' of https://github.com/okamstudio/godot | reduz | |
Conflicts: scene/resources/packed_scene.h | |||
2015-10-13 | -A little More control about pixel snapping in 2D | Juan Linietsky | |
2015-10-10 | Merge branch 'master' of https://github.com/okamstudio/godot | reduz | |
2015-10-10 | Large improvements on scene packing and management | reduz | |
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes | |||
2015-10-09 | fix parentheses-equality warnings of osx clang | 近藤 直人 | |
2015-10-08 | newline fixes | reduz | |
2015-10-01 | -Added ability to use cubic interpolation on image resize (little more ↵ | Juan Linietsky | |
quality on non-po2 resizing) -Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar | |||
2015-09-26 | Fix some copy-paste mistakes in linear/db volume functions | Rémi Verschelde | |
2015-09-25 | Update mi.name | Bojidar Marinov | |
2015-09-25 | Removed a badly listed parameter from funcRef::call_func... | Bojidar Marinov | |
2015-09-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | |
2015-09-24 | Add missing \n to world_wrap. Close #2516 | Bojidar Marinov | |
The issue was that world_wrap would skip over newlines, without adding them to the output. | |||
2015-09-23 | Fix _xml_unescape, as suggested by @reduz | Bojidar Marinov | |
2015-09-23 | Flip < and > in String::xml_escape. Close #2511 | Bojidar Marinov | |
Before > referred to < and < to >, which is incorrect... | |||
2015-09-21 | Properly implement OS.alert() from script, and use xmessage on X11 | Juan Linietsky | |
2015-09-16 | ran cppcheck, found unused variables | firefly2442 | |
2015-09-03 | merged some stuff for okam | Juan Linietsky | |
2015-08-30 | new editor settings customization of where to run the game from the editor | Juan Linietsky | |
2015-08-30 | Merge branch 'master' of https://github.com/okamstudio/godot | Mariano Javier Suligoy | |
# Solved Conflicts: # tools/editor/property_editor.cpp # tools/editor/property_editor.h | |||
2015-08-29 | Edit default values. WARNING!!! | Mariano Javier Suligoy | |
Do not merge these changes, default values are not compiled into shaders yet! | |||
2015-08-29 | -display/emulate_touchscreen now really emulates a touchscreen | Juan Linietsky | |
-icons to show node menus | |||
2015-08-25 | make sure array is created if not existing, as noted by Guilherme Felipe | Juan Linietsky | |
2015-08-25 | Show documentation for properties on hover. | Juan Linietsky | |
This works if the property has been documented (about half are at this point) | |||
2015-08-23 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-08-23 | **WARNING BEFORE PULLING** | Juan Linietsky | |
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file | |||
2015-08-06 | Add OS.get_system_time_msec | Maximillian | |
2015-08-06 | -Merged the file server with the live editing and remote debug | Juan Linietsky | |
-It is now really easy to deploy an android build with debug, and debug it |