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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-21
Add ability to bind typed arrays to script API
Juan Linietsky
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-20
Merge pull request #37982 from DrMoriarty/fix_square_resize
Rémi Verschelde
2020-04-20
Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
Rémi Verschelde
2020-04-20
Merge pull request #38039 from akien-mga/docdata-skip-unexposed
Rémi Verschelde
2020-04-20
DocData: Skip unexposed classes
Rémi Verschelde
2020-04-20
Revert "Made possible to specify where to dump the contents when loading a "....
Rémi Verschelde
2020-04-18
Fix square image resize
Vasiliy Makarov
2020-04-16
Made possible to specify where to dump the contents when loading a ".pck" file
Michael Alexsander
2020-04-15
Fixes leaks in ResourceCache, Vulkan and X11
qarmin
2020-04-14
Remove unnecessary check for zero determinant in Basis::orthonormalize().
Marcel Admiraal
2020-04-14
Implement decals
Juan Linietsky
2020-04-10
Merge pull request #37450 from SkyLucilfer/profilerBug
Rémi Verschelde
2020-04-10
Merge pull request #37693 from lupoDharkael/remove-hint
Rémi Verschelde
2020-04-10
Merge pull request #37699 from lupoDharkael/committing-typo
Rémi Verschelde
2020-04-10
Fix Engine get_target_fps() returning float instead of int.
Marcel Admiraal
2020-04-08
Remove obsolete enums
lupoDharkael
2020-04-08
Replace is_commiting_action with is_committing_action
lupoDharkael
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-07
Merge pull request #37579 from Calinou/improve-shader-error-output
Rémi Verschelde
2020-04-05
Fix aspect ratio on hmd projection matrix
Bastiaan Olij
2020-04-04
Improve the shader error console output
Hugo Locurcio
2020-04-03
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-04-02
Replace more occurrences of NULL with nullptr
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-02
Merge pull request #37504 from qarmin/out_of_bound_cursor
Rémi Verschelde
2020-04-01
Make dict erase node sequenced godotengine#37477
Zak Grumbles
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-04-01
some typo in method binds fixed
Thakee Nathees
2020-03-31
Fix profiler frame number stops updating when window is minimized
SkyJJ
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-27
Ensure COWData does not reallocate on push back, fixes #22561
Juan Linietsky
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Fix some -Wmaybe-uninitialized warnings
Rémi Verschelde
2020-03-26
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
Separate DisplayServer from OS on Windows
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-25
SCons: Drop support for Python 2
Rémi Verschelde
2020-03-25
Style: Harmonize header guards to style guide [Core]
Rémi Verschelde
2020-03-24
Tweak the message queue maximum size property hint
Hugo Locurcio
2020-03-23
Merge pull request #33508 from nekomatata/object-has-signal
Rémi Verschelde
2020-03-23
Added has_signal method for Object
PouleyKetchoupp
2020-03-21
Fix potential divisions by 0 reported by MSVC
Rémi Verschelde
2020-03-20
i18n: Fix parsing of multiple escapes before quotes
Thakee Nathees
2020-03-20
i18n: Add support for translating the class reference
Rémi Verschelde
2020-03-19
Merge pull request #37039 from Chaosus/astar2d_cost
Rémi Verschelde
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