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2022-05-08Merge pull request #60886 from ↵Rémi Verschelde
touilleMan/gdextension-header-duplicated-GDNativeExtensionClassGetPropertyList Fix duplication of GDNativeExtensionClassGetPropertyList definition in gdnative_interface.h
2022-05-08Fix duplication of GDNativeExtensionClassGetPropertyList definition in ↵Emmanuel Leblond
gdnative_interface.h
2022-05-08Fix extension_api.json builtin_class_member_offsets member names for ColorEmmanuel Leblond
2022-05-06[GDExtension] Fix static method binds and default arguments.bruvzg
2022-05-06Merge pull request #60609 from nathanfranke/string-quotesRémi Verschelde
2022-05-06Merge pull request #60811 from smix8/astar_zero_point_weight_4.xRémi Verschelde
2022-05-06Merge pull request #60802 from Calinou/profiler-idle-time-renameRémi Verschelde
2022-05-06Allow AStar2D/AStar3D zero point weightsmix8
Allow AStar2D/AStar3D zero point weight. Limit was set to 1 which seemed like an arbitrary value as lower values down to zero can be useful for common gameplay navigation elements like teleports.
2022-05-06Cleanup metadata usagekobewi
2022-05-05Rename profiler "Idle Time" to "Process Time"Hugo Locurcio
References to "idle time" are progressively being replaced by "process time" throughout the engine to avoid confusion.
2022-05-05Fix inconsistent naming in TimeNicholas Huelin
2022-05-05Merge pull request #60597 from reduz/missing-node-resource-placeholdersRémi Verschelde
2022-05-05Merge pull request #60784 from akien-mga/faire-phi-des-angloisRémi Verschelde
2022-05-05Core: Rename math 'phi' arguments to 'angle'Rémi Verschelde
2022-05-05Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@b7d126eb71fe9354a2b7cf04085a5fff58ed3815
2022-05-05Merge pull request #48989 from MarioLiebisch/variant-comment-line-breaksRémi Verschelde
Properly increase line counter when parsing comments
2022-05-04[Net] Fix StreamPeerTCP accepted status.Fabio Alessandrelli
2022-05-04Merge pull request #60723 from reduz/refactor-module-initializationRémi Verschelde
2022-05-04Refactor module initializationreduz
* Changed to use the same stages as extensions. * Makes the initialization more coherent, helping solve problems due to lack of stages. * Makes it easier to port between module and extension. * removed the DRIVER initialization level (no longer needed).
2022-05-03Add OS::is_process_running function.mdavisprog
Adds the is_process_running function to the native OS class and exposes it to script. This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function. Documentation is updated to reflect new API function.
2022-05-03quote strings inside arrays and dictionariesNathan Franke
2022-05-03Implement missing Node & Resource placeholdersreduz
Implemented by request of @neikeq to advance in the GDExtension version of Mono. * If a Resource type is missing upon load, it will be remembered together with its data (Unless manually overriden). * If a Node type is missing upon load, it will be also be remembered together with its data (unless deleted). This feature makes working with GDExtension much easier, as it ensures that missing types no longer cause data loss.
2022-05-03Rename Basis get_axis to get_column, remove redundant methodsAaron Franke
2022-05-03Merge pull request #60627 from aaronfranke/rename-elementsRémi Verschelde
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
2022-05-03Merge pull request #60714 from Calinou/typedef-remove-refRémi Verschelde
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
2022-05-03Merge pull request #60601 from touilleMan/gdextension_get_library_pathRémi Verschelde
Add GDNativeInterface::get_library_path to GDExtension
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
2022-05-02Merge pull request #59895 from akien-mga/clang-tidyRémi Verschelde
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors.
2022-05-02Fix resource dependence renaming.bruvzg
2022-05-01Fix left aligned integer sign in string formattingHaoyu Qiu
2022-04-30Merge pull request #60556 from ↵Rémi Verschelde
KoBeWi/D_METHOD1,D_METHOD2,D_METHOD3,D_METHOD4,D_METHOD5,D_METHOD6,D_METHOD7,D_METHOD8,D_METHOD9,D_METHOD10
2022-04-30Change D_METHOD to variadic templatekobewi
2022-04-30Simplify Callable error text methodskobewi
2022-04-29Rename Basis "elements" to "rows"Aaron Franke
2022-04-29Rename Transform2D "elements" to "columns"Aaron Franke
2022-04-29Add GDNativeInterface::get_library_path to GDExtensionEmmanuel Leblond
2022-04-27Merge pull request #56093 from bruvzg/pck_section_loadRémi Verschelde
Improve embedded PCK loading and exporting.
2022-04-27Merge pull request #59582 from Faless/net/4.x_tcp_explicit_pollRémi Verschelde
2022-04-27Merge pull request #59932 from vnen/remove-arg-names-releaseRémi Verschelde
2022-04-27Merge pull request #59979 from bruvzg/cpp_check2Rémi Verschelde
2022-04-27Expose move_to_trash()kobewi
2022-04-26Merge pull request #60420 from AndreaCatania/fix_looup_ptr_constRémi Verschelde
Add mutable OAHashMap::lookup_ptr function to fix mutability.
2022-04-25Merge pull request #60438 from Paulb23/text-edit-testsRémi Verschelde
Add TextEdit unit tests and multiple fixes.
2022-04-25Merge pull request #60424 from timothyqiu/fa-unrefRémi Verschelde
Close `FileAccess` before accessing it with `DirAccess`
2022-04-25Merge pull request #60298 from reduz/scene-unique-pathsRémi Verschelde
2022-04-25Implement Scene Unique Nodesreduz
Implements https://github.com/godotengine/godot-proposals/issues/4096 * Nodes can be marked unique to the scene in the editor (or via code). * Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched. * Implementation is very optimal, as these nodes are cached.
2022-04-22Merge pull request #60201 from laws65/datetime-string-message-fixAaron Franke
Proper (in)validation of negative values in datetime strings and datetime dicts
2022-04-22Use Input::push_input for tests plus extra mouse testingPaulb23
2022-04-22Close FileAccess before accessing it with DirAccessHaoyu Qiu