Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-01 | Use PROPERTY_USAGE_NONE instead of 0 for no property usage | Aaron Franke | |
Also use const more often. | |||
2021-07-01 | Merge pull request #50044 from akien-mga/localvector-find-noerror | Rémi Verschelde | |
LocalVector: Don't error if `from` >= `count` | |||
2021-07-01 | Merge pull request #50026 from lyuma/callable_is_valid | Rémi Verschelde | |
Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x | |||
2021-07-01 | LocalVector: Don't error if `from` >= `count` | Rémi Verschelde | |
Vector handles this silently by returning -1, and we should do the same here. Otherwise we get errors when calling `find()` on e.g. a LocalVector of size 0, while `find()` is expected to always work (if the parameters are invalid then it doesn't find anything, so -1). Fixup to #49925. | |||
2021-07-01 | Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x | Lyuma | |
2021-07-01 | Merge pull request #50018 from fire/port-false | Rémi Verschelde | |
Network port comparison is always false | |||
2021-06-30 | Fix editor suffixes and degrees conversion | reduz | |
* Functions to convert to/from degrees are all gone. Conversion is done by the editor. * Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees. * Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m" * In general, can add suffixes for EditorSpinSlider Not covered by this PR, will have to be addressed by future ones: * Ability to switch radians/degrees in the inspector for angle properties (if actually wanted). * Animations previously made will most likely break, need to add a way to make old ones compatible. * Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes. * Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too. | |||
2021-06-30 | Network port comparison is always false | K. S. Ernest (iFire) Lee | |
error: comparison is always false due to limited range of data type [-Werror=type-limits] ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The local port number must be between 0 and 65535 (inclusive)."); | |||
2021-06-29 | Improve RID_Owner memory usage | reduz | |
* Ability to allocate empty objects in RID_Owner, so RID_PtrOwner is not needed in most cases. * Improves cache usage, as objects are now allocated together * Should improve performance in 2D rendering | |||
2021-06-29 | Merge pull request #49925 from RicardRC/FindFromNop | Rémi Verschelde | |
Make use of variable "from" in local_vector find() function. | |||
2021-06-29 | Use unused from in local vector find function. | Ricard Rovira | |
2021-06-29 | Merge pull request #49905 from pfertyk/issue-46480-image-compress-crashes-godot | Rémi Verschelde | |
Validate image formats, check if resize_to_po2 failed | |||
2021-06-29 | Implement painting properties over TileSets | Gilles Roudière | |
2021-06-28 | Validate image formats, check if resize_to_po2 failed | Paweł Fertyk | |
2021-06-27 | Fix Image.adjust_bcs crash when image format is invalid | Haoyu Qiu | |
2021-06-25 | Implement native extension system | reduz | |
* Deprecates GDNative in favor of a simpler, lower level interface. * New extension system allows registering core engine classes. * Simple header interface in gdnative_interace.h | |||
2021-06-24 | Merge pull request #49583 from timothyqiu/texture-crash | Rémi Verschelde | |
Fix crash when freeing GradientTexture and NoiseTexture | |||
2021-06-23 | [Net] Makes HTTPClient a custom instance class. | Fabio Alessandrelli | |
2021-06-23 | [Net] Unify HTTPClient request and request_raw. | Fabio Alessandrelli | |
2021-06-21 | Improved some error messages (from ERR_FAIL_*) in Object. | Eric M | |
2021-06-20 | Use mouse and joypad enums instead of plain integers | Aaron Franke | |
Also MIDIMessage | |||
2021-06-20 | Move many input enums to their own file | Aaron Franke | |
2021-06-20 | Merge pull request #48359 from Calinou/add-engine-print-error-property | Rémi Verschelde | |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-06-20 | Merge pull request #48804 from EricEzaM/scripting-multi-error-support | Rémi Verschelde | |
Added support for scripts reporting multiple errors to ScriptTextEditor | |||
2021-06-20 | Merge pull request #48080 from aaronfranke/real-serialization | Rémi Verschelde | |
Binary serialization for reals | |||
2021-06-20 | Merge pull request #48696 from madmiraal/fix-48692 | Rémi Verschelde | |
Fix `InputMap.action_erase_event()` failing to erase events correctly. | |||
2021-06-19 | Merge pull request #44806 from madmiraal/consolidate_json | Rémi Verschelde | |
Consolidate JSON, JSONParseResults and JSONParser into JSON | |||
2021-06-19 | Added support for scripts reporting multiple errors to ScriptTextEditor | Eric M | |
Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors. | |||
2021-06-19 | Consolidate JSON, JSONParseResults and JSONParser into JSON | Marcel Admiraal | |
Renames JSON.parse_string() to parse() Renames JSON.decode_data() to stringify() | |||
2021-06-19 | Expose OS data directory getter methods | Hugo Locurcio | |
This can be used by editor plugins and non-game applications to store data in the correct directories according to the XDG Base Directory specification. | |||
2021-06-19 | Merge pull request #49287 from reduz/expose-variant-internal-binders | Rémi Verschelde | |
Make some Variant internal functions public. | |||
2021-06-18 | Merge pull request #49659 from LightningAA/string-valid-integer-to-int | Rémi Verschelde | |
2021-06-18 | Merge pull request #44156 from aaronfranke/quat-angle-to | Rémi Verschelde | |
Add Quaternion angle_to method | |||
2021-06-18 | Merge pull request #49638 from aaronfranke/multiply-transforms | Rémi Verschelde | |
Allow multiplying Transforms and Basis by numbers | |||
2021-06-18 | Merge pull request #49698 from aaronfranke/prop-no-usage | Rémi Verschelde | |
Add PROPERTY_USAGE_NONE and use it | |||
2021-06-17 | Add Quaternion angle_to method | Aaron Franke | |
2021-06-17 | Binary serialization for reals | Aaron Franke | |
Added new "encode_real" methods for handling real_t, and used them for vector types. Types are encoded based on compilation setting. But for decoding, always check how it was encoded. This way, serialized data is cross-compatible with Godot compiled with singles and Godot compiled with doubles. At least, in theory. | |||
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-06-17 | Add PROPERTY_USAGE_NONE and use it | Aaron Franke | |
2021-06-17 | Make some variant internal functions public. | reduz | |
-Make constructors, ops and setget inline functions public -Should help optimizing the GDScript VM | |||
2021-06-17 | Consider a thread done if current_work is null | Lyuma | |
2021-06-16 | Documentation search fixes | Gregory Basile | |
Updates rich_text_label so that the built-in documentation can be searched Previously, it would only find the first result and would not select other results Renames "_entered" functions to "_submitted" | |||
2021-06-16 | Rename `is_valid_integer()` to `is_valid_int()` | Lightning_A | |
Method from `String` | |||
2021-06-16 | Merge pull request #49505 from underdoeg/patch-2 | Rémi Verschelde | |
fix url parsing with port numbers | |||
2021-06-16 | Save binary ProjectSettings key length properly | Haoyu Qiu | |
2021-06-15 | Allow multiplying Transforms and Basis by numbers | Aaron Franke | |
2021-06-15 | Merge pull request #49616 from BastiaanOlij/more_rename_transform | Rémi Verschelde | |
Adding some more missing renames for Transform3D and Quaternion | |||
2021-06-15 | Adding some more missing renames for Transform3D and Quaternion | Bastiaan Olij | |
2021-06-15 | Merge pull request #49107 from timothyqiu/circular-structure | Rémi Verschelde | |
Fix json dump and print of circular structure |