Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-11 | Use non-templated nearest_power_of_2 | punto- | |
Works around #4262 and likely #4190. (cherry picked from commit 3a390e9b44cb196aa4b4843dd8b3a7875bbc3a3f) | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-02-19 | Fix allocation bug if compiled with modern clang or gcc | est31 | |
* Add overflow checked intrinsic abstractions that check on overflow. * Use them for memory allocation code. * Use size_t type for memory allocation code to support full platform dependent width. Fixes #3756. | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-04 | Vector<>::_ptr is now typed and points to the beginning of array rather than ↵ | koalefant | |
reference count block | |||
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | |
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | |||
2015-06-06 | -fixed many memory initialization issues | Juan Linietsky | |
-fixed deadlock on previews thread -fixed compilation errors on unix | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-03-24 | Use Vector for storing areas | Fabio Alessandrelli | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |