Age | Commit message (Expand) | Author |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-01-02 | Merge pull request #34618 from qarmin/vector_please_dont_crash | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-26 | Don't use constant reference in Vector push_back, insert and append_array | Rafał Mikrut |
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde |
2019-02-12 | Core: Ensure classes match their header filename | Rémi Verschelde |
2019-01-07 | Repair String lstrip and rstrip. | Ibrahn Sahir |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-14 | Don't allocate in Vector's ctor | Hein-Pieter van Braam |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-07-29 | Fix nested Vectors | Hein-Pieter van Braam |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-23 | Added function append_array to vector | AndreaCatania |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez |
2017-08-14 | Use const reference where favorable | Wilson E. Alvarez |
2017-07-05 | Implement well-defined handling of unrecoverable errors | Pedro J. Estébanez |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-01 | Enable WebGL2 in web export, start fixing build | eska |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-06 | -Changed memory functions, Memory::alloc_static*, simplified them, made them ... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-06-10 | Add 'from' argument to Array.find() | George Marques |
2016-04-11 | Use non-templated nearest_power_of_2 | punto- |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-02-19 | Fix allocation bug if compiled with modern clang or gcc | est31 |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-04 | Vector<>::_ptr is now typed and points to the beginning of array rather than ... | koalefant |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-06-06 | -fixed many memory initialization issues | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-03-24 | Use Vector for storing areas | Fabio Alessandrelli |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |