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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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vector.h
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Author
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-01
Enable WebGL2 in web export, start fixing build
eska
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-06
-Changed memory functions, Memory::alloc_static*, simplified them, made them ...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-10
Add 'from' argument to Array.find()
George Marques
2016-04-11
Use non-templated nearest_power_of_2
punto-
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-19
Fix allocation bug if compiled with modern clang or gcc
est31
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-04
Vector<>::_ptr is now typed and points to the beginning of array rather than ...
koalefant
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-06
-fixed many memory initialization issues
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-24
Use Vector for storing areas
Fabio Alessandrelli
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky