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2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-03-25Style: Harmonize header guards to style guide [Core]Rémi Verschelde
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-01-02Merge pull request #34618 from qarmin/vector_please_dont_crashRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-26Don't use constant reference in Vector push_back, insert and append_arrayRafał Mikrut
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
2019-02-12Core: Ensure classes match their header filenameRémi Verschelde
2019-01-07Repair String lstrip and rstrip.Ibrahn Sahir
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-14Don't allocate in Vector's ctorHein-Pieter van Braam
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-07-29Fix nested VectorsHein-Pieter van Braam
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-23Added function append_array to vectorAndreaCatania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-17Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez
2017-08-14Use const reference where favorableWilson E. Alvarez
2017-07-05Implement well-defined handling of unrecoverable errorsPedro J. Estébanez
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-01Enable WebGL2 in web export, start fixing buildeska
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-06-Changed memory functions, Memory::alloc_static*, simplified them, made them ...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-06-10Add 'from' argument to Array.find()George Marques
2016-04-11Use non-templated nearest_power_of_2punto-
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-19Fix allocation bug if compiled with modern clang or gccest31
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-04Vector<>::_ptr is now typed and points to the beginning of array rather than ...koalefant
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-06-06-fixed many memory initialization issuesJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-24Use Vector for storing areasFabio Alessandrelli
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky