Age | Commit message (Expand) | Author |
2017-07-05 | Implement well-defined handling of unrecoverable errors | Pedro J. Estébanez |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-01 | Enable WebGL2 in web export, start fixing build | eska |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-06 | -Changed memory functions, Memory::alloc_static*, simplified them, made them ... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-06-10 | Add 'from' argument to Array.find() | George Marques |
2016-04-11 | Use non-templated nearest_power_of_2 | punto- |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-02-19 | Fix allocation bug if compiled with modern clang or gcc | est31 |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-04 | Vector<>::_ptr is now typed and points to the beginning of array rather than ... | koalefant |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-06-06 | -fixed many memory initialization issues | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-03-24 | Use Vector for storing areas | Fabio Alessandrelli |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |