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path: root/core/variant_parser.h
AgeCommit message (Expand)Author
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-02Fixes bugs found by Sonarcloud and Coverityqarmin
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-11Moved member variables to initializer listWilson E. Alvarez
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-01-08-Use simpler methods for parsing simple tags, fixes #3274Juan Linietsky
2016-01-07-fix bugs related to parsing config files with new variantparser, closes #324...Juan Linietsky
2015-12-31suport old-style engine.cfg colors in VariantParser, fixes #3176Juan Linietsky
2015-12-31-Changed var2str and str2var in GDScript to use VariantWriter and VariantParserJuan Linietsky
2015-12-31-Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky
2015-11-28-Fixed bug with scene inheritance, should work againJuan Linietsky
2015-11-24-work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky