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variant_parser.h
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Author
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-02
Fixes bugs found by Sonarcloud and Coverity
qarmin
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-01-08
-Use simpler methods for parsing simple tags, fixes #3274
Juan Linietsky
2016-01-07
-fix bugs related to parsing config files with new variantparser, closes #324...
Juan Linietsky
2015-12-31
suport old-style engine.cfg colors in VariantParser, fixes #3176
Juan Linietsky
2015-12-31
-Changed var2str and str2var in GDScript to use VariantWriter and VariantParser
Juan Linietsky
2015-12-31
-Ensure .tscn and .tres always save in a deterministic way, fixes #2495
Juan Linietsky
2015-11-28
-Fixed bug with scene inheritance, should work again
Juan Linietsky
2015-11-24
-work in progress resourceparser and .tscn parser. Still non-functional
Juan Linietsky