Age | Commit message (Expand) | Author |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-28 | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq |
2017-02-04 | Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x | Juan Linietsky |
2017-01-25 | Merge pull request #7002 from RandomShaper/vcs-friendliness | Juan Linietsky |
2017-01-16 | Improve .tscn VCS | Pedro J. Estébanez |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-06 | Use int instead of int32_t for Vectors | Thomas Edvalson |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-10-03 | Properly encode InputEvent of type NONE. Fix #5987 | Fabio Alessandrelli |
2016-07-27 | Fix reading of empty StringArray-s in .tscn | Bojidar Marinov |
2016-06-20 | Add quotes to .tscn keys, solves #4366 | Juan Linietsky |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde |
2016-06-13 | Changed reload logic to auto-hard-reload scripts on save. It's simpler to use... | Juan Linietsky |
2016-06-13 | -Avoid negative zero from being saved to config files o resource files, fixes... | Juan Linietsky |
2016-06-04 | -customizable shortcuts in editor | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-02-01 | -Propertly detect mantissa floats in variantparser, fixes #3257 | Juan Linietsky |
2016-02-01 | Make sure variant parser recognizes "nil" for compatibility with old engine.c... | Juan Linietsky |
2016-02-01 | Parse ColorArrays correctly (tscn)., fixes #3530 | Biliogadafr |
2016-01-10 | properly handle typed array constructors in VariantParser, closes #3054 | Juan Linietsky |
2016-01-10 | Make sure variant parser actually writes floats when float property is reques... | Juan Linietsky |
2016-01-08 | fix issues related to StringArray parsing | Juan Linietsky |
2016-01-08 | -Use simpler methods for parsing simple tags, fixes #3274 | Juan Linietsky |
2016-01-07 | added ':' support to VariantParser, given it' s used by export.cfg | Juan Linietsky |
2016-01-07 | -fix bugs related to parsing config files with new variantparser, closes #324... | Juan Linietsky |
2016-01-06 | Fix config file parser bug that cause showing project name as "Unnamed Project" | mrezai |
2016-01-02 | proper joy axis support as actions, can be configured and inquired, fixes #2317 | Juan Linietsky |
2015-12-31 | suport old-style engine.cfg colors in VariantParser, fixes #3176 | Juan Linietsky |
2015-12-31 | -Fix parsing of comments in VariantParser, fixes #3175 | Juan Linietsky |
2015-12-31 | -Changed var2str and str2var in GDScript to use VariantWriter and VariantParser | Juan Linietsky |
2015-12-31 | -Ensure .tscn and .tres always save in a deterministic way, fixes #2495 | Juan Linietsky |
2015-12-12 | no more time error, fixes #2892 | Juan Linietsky |
2015-12-12 | variant parser was not parsing rect2 properly, fixes #2948 | Juan Linietsky |
2015-11-28 | -Fixed bug with scene inheritance, should work again | Juan Linietsky |
2015-11-24 | -work in progress resourceparser and .tscn parser. Still non-functional | Juan Linietsky |