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path: root/core/variant_parser.cpp
AgeCommit message (Expand)Author
2020-02-24Fix project.godot for projects with class_namenathanwfranke
2020-02-23Merge pull request #36461 from akien-mga/c++17-fallthrough-attributeRémi Verschelde
2020-02-23Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde
2020-02-22Add support for Vector2i, Rect2i and Vector3i to VariantJuan Linietsky
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-13Remove more deprecated methods and codeRémi Verschelde
2020-02-10Fix VariantParser::StreamString EOF determinationPedro J. Estébanez
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-20Encodes property names properly in project.godotHaoyu Qiu
2019-09-22Changed some code found by Clang Tidy and Coverityqarmin
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-01Remove unnecessary code and add some error explanationsqarmin
2019-04-22Merge pull request #26787 from ptrojahn/utf8assignRémi Verschelde
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
2019-03-08Support UTF-8 input action namesPaul Trojahn
2019-02-21Fix VariantWriter overflow on 64-bit intRémi Verschelde
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-13Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde
2018-09-12Misc. typosluz.paz
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-01-20add template argument for size in StringBufferkarroffel
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-20Make old scenes readable againJuan Linietsky
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-09-05Optimize memory allocations in VariantParser::get_tokenEvgeny Zuev
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-21Fix tokenization of doublesPedro J. Estébanez
2017-07-25Update GDScript completion names for Pool*ArraysAndrii Doroshenko (Xrayez)
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-07Merge pull request #9015 from mcanders/mcanders/ParseObjectVariantFixRémi Verschelde
2017-06-04Fix Variant::OBJECT token parsingCarter Anderson
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-05-28-Added .hdr format supportJuan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-17Fix two typos from previous commitRémi Verschelde
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-01Rename project file to "project.godot"Rémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
2017-02-04Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.xJuan Linietsky
2017-01-25Merge pull request #7002 from RandomShaper/vcs-friendlinessJuan Linietsky
2017-01-16Improve .tscn VCSPedro J. Estébanez
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde