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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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variant_parser.cpp
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Author
2019-09-22
Changed some code found by Clang Tidy and Coverity
qarmin
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-04-22
Merge pull request #26787 from ptrojahn/utf8assign
Rémi Verschelde
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-03-08
Support UTF-8 input action names
Paul Trojahn
2019-02-21
Fix VariantWriter overflow on 64-bit int
Rémi Verschelde
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-20
add template argument for size in StringBuffer
karroffel
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-20
Make old scenes readable again
Juan Linietsky
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-09-05
Optimize memory allocations in VariantParser::get_token
Evgeny Zuev
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Fix tokenization of doubles
Pedro J. Estébanez
2017-07-25
Update GDScript completion names for Pool*Arrays
Andrii Doroshenko (Xrayez)
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-07
Merge pull request #9015 from mcanders/mcanders/ParseObjectVariantFix
Rémi Verschelde
2017-06-04
Fix Variant::OBJECT token parsing
Carter Anderson
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-05-28
-Added .hdr format support
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-17
Fix two typos from previous commit
Rémi Verschelde
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-01
Rename project file to "project.godot"
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-28
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-04
Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x
Juan Linietsky
2017-01-25
Merge pull request #7002 from RandomShaper/vcs-friendliness
Juan Linietsky
2017-01-16
Improve .tscn VCS
Pedro J. Estébanez
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-06
Use int instead of int32_t for Vectors
Thomas Edvalson
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
Properly encode InputEvent of type NONE. Fix #5987
Fabio Alessandrelli
2016-07-27
Fix reading of empty StringArray-s in .tscn
Bojidar Marinov
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