Age | Commit message (Expand) | Author |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-20 | Make old scenes readable again | Juan Linietsky |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-09-05 | Optimize memory allocations in VariantParser::get_token | Evgeny Zuev |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-21 | Fix tokenization of doubles | Pedro J. Estébanez |
2017-07-25 | Update GDScript completion names for Pool*Arrays | Andrii Doroshenko (Xrayez) |
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly |
2017-06-07 | Merge pull request #9015 from mcanders/mcanders/ParseObjectVariantFix | Rémi Verschelde |
2017-06-04 | Fix Variant::OBJECT token parsing | Carter Anderson |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-05-28 | -Added .hdr format support | Juan Linietsky |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-05-17 | Fix two typos from previous commit | Rémi Verschelde |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-05-01 | Rename project file to "project.godot" | Rémi Verschelde |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-28 | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq |
2017-02-04 | Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x | Juan Linietsky |
2017-01-25 | Merge pull request #7002 from RandomShaper/vcs-friendliness | Juan Linietsky |
2017-01-16 | Improve .tscn VCS | Pedro J. Estébanez |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-06 | Use int instead of int32_t for Vectors | Thomas Edvalson |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-10-03 | Properly encode InputEvent of type NONE. Fix #5987 | Fabio Alessandrelli |
2016-07-27 | Fix reading of empty StringArray-s in .tscn | Bojidar Marinov |
2016-06-20 | Add quotes to .tscn keys, solves #4366 | Juan Linietsky |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde |
2016-06-13 | Changed reload logic to auto-hard-reload scripts on save. It's simpler to use... | Juan Linietsky |
2016-06-13 | -Avoid negative zero from being saved to config files o resource files, fixes... | Juan Linietsky |
2016-06-04 | -customizable shortcuts in editor | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-02-01 | -Propertly detect mantissa floats in variantparser, fixes #3257 | Juan Linietsky |
2016-02-01 | Make sure variant parser recognizes "nil" for compatibility with old engine.c... | Juan Linietsky |
2016-02-01 | Parse ColorArrays correctly (tscn)., fixes #3530 | Biliogadafr |
2016-01-10 | properly handle typed array constructors in VariantParser, closes #3054 | Juan Linietsky |
2016-01-10 | Make sure variant parser actually writes floats when float property is reques... | Juan Linietsky |
2016-01-08 | fix issues related to StringArray parsing | Juan Linietsky |
2016-01-08 | -Use simpler methods for parsing simple tags, fixes #3274 | Juan Linietsky |