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variant_parser.cpp
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Author
2020-06-08
VariantParser: Fix crash on malformed vectors
Rémi Verschelde
2020-05-19
Style: Remove unnecessary semicolons from `core`
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-04
Merge pull request #36042 from sumit0190/exportInfNan
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-24
Fix project.godot for projects with class_name
nathanwfranke
2020-02-23
Merge pull request #36461 from akien-mga/c++17-fallthrough-attribute
Rémi Verschelde
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-22
Add support for Vector2i, Rect2i and Vector3i to Variant
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-10
Fix VariantParser::StreamString EOF determination
Pedro J. Estébanez
2020-02-09
Read and write exported infs/nans correctly (#35388)
sumit0190
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-20
Encodes property names properly in project.godot
Haoyu Qiu
2019-09-22
Changed some code found by Clang Tidy and Coverity
qarmin
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-04-22
Merge pull request #26787 from ptrojahn/utf8assign
Rémi Verschelde
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-03-08
Support UTF-8 input action names
Paul Trojahn
2019-02-21
Fix VariantWriter overflow on 64-bit int
Rémi Verschelde
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-20
add template argument for size in StringBuffer
karroffel
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-20
Make old scenes readable again
Juan Linietsky
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-09-05
Optimize memory allocations in VariantParser::get_token
Evgeny Zuev
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Fix tokenization of doubles
Pedro J. Estébanez
2017-07-25
Update GDScript completion names for Pool*Arrays
Andrii Doroshenko (Xrayez)
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-07
Merge pull request #9015 from mcanders/mcanders/ParseObjectVariantFix
Rémi Verschelde
2017-06-04
Fix Variant::OBJECT token parsing
Carter Anderson
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-05-28
-Added .hdr format support
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
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