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path: root/core/variant_parser.cpp
AgeCommit message (Expand)Author
2017-11-20Make old scenes readable againJuan Linietsky
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-09-05Optimize memory allocations in VariantParser::get_tokenEvgeny Zuev
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-21Fix tokenization of doublesPedro J. Estébanez
2017-07-25Update GDScript completion names for Pool*ArraysAndrii Doroshenko (Xrayez)
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-07Merge pull request #9015 from mcanders/mcanders/ParseObjectVariantFixRémi Verschelde
2017-06-04Fix Variant::OBJECT token parsingCarter Anderson
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-05-28-Added .hdr format supportJuan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-17Fix two typos from previous commitRémi Verschelde
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-01Rename project file to "project.godot"Rémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
2017-02-04Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.xJuan Linietsky
2017-01-25Merge pull request #7002 from RandomShaper/vcs-friendlinessJuan Linietsky
2017-01-16Improve .tscn VCSPedro J. Estébanez
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-06Use int instead of int32_t for VectorsThomas Edvalson
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-10-03Properly encode InputEvent of type NONE. Fix #5987Fabio Alessandrelli
2016-07-27Fix reading of empty StringArray-s in .tscnBojidar Marinov
2016-06-20Add quotes to .tscn keys, solves #4366Juan Linietsky
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-06-13Changed reload logic to auto-hard-reload scripts on save. It's simpler to use...Juan Linietsky
2016-06-13-Avoid negative zero from being saved to config files o resource files, fixes...Juan Linietsky
2016-06-04-customizable shortcuts in editorJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-01-Propertly detect mantissa floats in variantparser, fixes #3257Juan Linietsky
2016-02-01Make sure variant parser recognizes "nil" for compatibility with old engine.c...Juan Linietsky
2016-02-01Parse ColorArrays correctly (tscn)., fixes #3530Biliogadafr
2016-01-10properly handle typed array constructors in VariantParser, closes #3054Juan Linietsky
2016-01-10Make sure variant parser actually writes floats when float property is reques...Juan Linietsky
2016-01-08fix issues related to StringArray parsingJuan Linietsky
2016-01-08-Use simpler methods for parsing simple tags, fixes #3274Juan Linietsky
2016-01-07added ':' support to VariantParser, given it' s used by export.cfgJuan Linietsky
2016-01-07-fix bugs related to parsing config files with new variantparser, closes #324...Juan Linietsky