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path: root/core/variant_parser.cpp
AgeCommit message (Expand)Author
2019-04-22Merge pull request #26787 from ptrojahn/utf8assignRémi Verschelde
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
2019-03-08Support UTF-8 input action namesPaul Trojahn
2019-02-21Fix VariantWriter overflow on 64-bit intRémi Verschelde
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-13Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde
2018-09-12Misc. typosluz.paz
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-01-20add template argument for size in StringBufferkarroffel
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-20Make old scenes readable againJuan Linietsky
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-09-05Optimize memory allocations in VariantParser::get_tokenEvgeny Zuev
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-21Fix tokenization of doublesPedro J. Estébanez
2017-07-25Update GDScript completion names for Pool*ArraysAndrii Doroshenko (Xrayez)
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-07Merge pull request #9015 from mcanders/mcanders/ParseObjectVariantFixRémi Verschelde
2017-06-04Fix Variant::OBJECT token parsingCarter Anderson
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-05-28-Added .hdr format supportJuan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-17Fix two typos from previous commitRémi Verschelde
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-01Rename project file to "project.godot"Rémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
2017-02-04Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.xJuan Linietsky
2017-01-25Merge pull request #7002 from RandomShaper/vcs-friendlinessJuan Linietsky
2017-01-16Improve .tscn VCSPedro J. Estébanez
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-06Use int instead of int32_t for VectorsThomas Edvalson
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-10-03Properly encode InputEvent of type NONE. Fix #5987Fabio Alessandrelli
2016-07-27Fix reading of empty StringArray-s in .tscnBojidar Marinov
2016-06-20Add quotes to .tscn keys, solves #4366Juan Linietsky
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-06-13Changed reload logic to auto-hard-reload scripts on save. It's simpler to use...Juan Linietsky