index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
core
/
variant_op.cpp
Age
Commit message (
Expand
)
Author
2015-03-22
Merge pull request #1396 from Spooner/fix_sprintf_errors
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-02-19
Correctly halt on error in sprintf parsing (fixes #1393)
Bil Bas (Spooner)
2015-02-01
Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf
Bil Bas (Spooner)
2015-01-20
Add InputEvent::ACTION get/set support for variant
sanikoyes
2015-01-10
Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)])
Bil Bas (Spooner)
2015-01-02
-fix assignment to vector types in script using integer indices crash (#978)
Juan Linietsky
2015-01-02
-assignment of ord to string index made valid #1072
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-07-07
Polygon2D
Juan Linietsky
2014-06-11
Light Baker!
Juan Linietsky
2014-03-29
Fix Variant vector2/vecotor3 multiply bug
marynate
2014-02-25
-scripts are converted to bytecode on export
Juan Linietsky
2014-02-20
-run script in editor
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky