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2016-01-02fixed string operator[], which was broken. Closes #2202Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31-Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to ↵Juan Linietsky
Color, to deal with colors in the 0-255 range. Closes #2345
2015-12-11Fix "in" operator, make it use evaluate() instead of operator==Franklin Sobrinho
2015-11-23Fix return type of Matrix32 member varsRémi Verschelde
Thanks to @bojidar-bg for localising the issue.
2015-11-18Merge pull request #2749 from TheHX/fix_string_content_testJuan Linietsky
Fix String content test
2015-11-11Implement Quat multiply operator, and xform methodFranklin Sobrinho
2015-11-06Fix String content testFranklin Sobrinho
2015-05-16-Integers and Float should interpolate on animation, maybe fixes #1891, ↵Juan Linietsky
please test
2015-05-01-Fixes from source code analyzizer, closes #1768Juan Linietsky
2015-05-01Sort xml files, so order is constantest31
Makes xml format work better with version control systems.
2015-04-26Fixed bug in array comparison, fixes #1712Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-07-Concatenating arrays keeps the shared property if any of the arrays is ↵Juan Linietsky
shared. Fixes #1646
2015-03-22Merge pull request #1396 from Spooner/fix_sprintf_errorsJuan Linietsky
Fix sprintf errors
2015-03-02support for 2D shadow castersJuan Linietsky
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
2015-02-19Correctly halt on error in sprintf parsing (fixes #1393)Bil Bas (Spooner)
2015-02-01Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintfBil Bas (Spooner)
2015-01-20Add InputEvent::ACTION get/set support for variantsanikoyes
Add action_press/action_release method bind
2015-01-10Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)])Bil Bas (Spooner)
2015-01-02-fix assignment to vector types in script using integer indices crash (#978)Juan Linietsky
2015-01-02-assignment of ord to string index made valid #1072Juan Linietsky
2014-09-023D Physics and Other StuffJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-07-07Polygon2DJuan Linietsky
-=-=-=-=- Another gift for those who make 2D games: -Edit polygons, concave or convex, color them, texture them and uv-map them -Corresponding editor -Can have a custom pivot, so they are compatible with bones and IK
2014-06-11Light Baker!Juan Linietsky
-=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
2014-03-29Fix Variant vector2/vecotor3 multiply bugmarynate
2014-02-25-scripts are converted to bytecode on exportJuan Linietsky
-fix bug in doc where touchscreen events were not documented
2014-02-20-run script in editorJuan Linietsky
-add search docs dialog that returns places string was found -added flash
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky