Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-02 | fixed string operator[], which was broken. Closes #2202 | Juan Linietsky | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-31 | -Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to ↵ | Juan Linietsky | |
Color, to deal with colors in the 0-255 range. Closes #2345 | |||
2015-12-11 | Fix "in" operator, make it use evaluate() instead of operator== | Franklin Sobrinho | |
2015-11-23 | Fix return type of Matrix32 member vars | Rémi Verschelde | |
Thanks to @bojidar-bg for localising the issue. | |||
2015-11-18 | Merge pull request #2749 from TheHX/fix_string_content_test | Juan Linietsky | |
Fix String content test | |||
2015-11-11 | Implement Quat multiply operator, and xform method | Franklin Sobrinho | |
2015-11-06 | Fix String content test | Franklin Sobrinho | |
2015-05-16 | -Integers and Float should interpolate on animation, maybe fixes #1891, ↵ | Juan Linietsky | |
please test | |||
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | |
2015-05-01 | Sort xml files, so order is constant | est31 | |
Makes xml format work better with version control systems. | |||
2015-04-26 | Fixed bug in array comparison, fixes #1712 | Juan Linietsky | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-07 | -Concatenating arrays keeps the shared property if any of the arrays is ↵ | Juan Linietsky | |
shared. Fixes #1646 | |||
2015-03-22 | Merge pull request #1396 from Spooner/fix_sprintf_errors | Juan Linietsky | |
Fix sprintf errors | |||
2015-03-02 | support for 2D shadow casters | Juan Linietsky | |
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||
2015-02-19 | Correctly halt on error in sprintf parsing (fixes #1393) | Bil Bas (Spooner) | |
2015-02-01 | Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf | Bil Bas (Spooner) | |
2015-01-20 | Add InputEvent::ACTION get/set support for variant | sanikoyes | |
Add action_press/action_release method bind | |||
2015-01-10 | Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)]) | Bil Bas (Spooner) | |
2015-01-02 | -fix assignment to vector types in script using integer indices crash (#978) | Juan Linietsky | |
2015-01-02 | -assignment of ord to string index made valid #1072 | Juan Linietsky | |
2014-09-02 | 3D Physics and Other Stuff | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha! | |||
2014-07-07 | Polygon2D | Juan Linietsky | |
-=-=-=-=- Another gift for those who make 2D games: -Edit polygons, concave or convex, color them, texture them and uv-map them -Corresponding editor -Can have a custom pivot, so they are compatible with bones and IK | |||
2014-06-11 | Light Baker! | Juan Linietsky | |
-=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published. | |||
2014-03-29 | Fix Variant vector2/vecotor3 multiply bug | marynate | |
2014-02-25 | -scripts are converted to bytecode on export | Juan Linietsky | |
-fix bug in doc where touchscreen events were not documented | |||
2014-02-20 | -run script in editor | Juan Linietsky | |
-add search docs dialog that returns places string was found -added flash | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |