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path: root/core/variant_op.cpp
AgeCommit message (Expand)Author
2017-09-23Massive optimization to Variant::set_named/get_named. Should give a nice boos...Juan Linietsky
2017-09-20Allow equality checks between null and arbitrary typesHein-Pieter van Braam
2017-09-19Allow booleanization of all typesHein-Pieter van Braam
2017-09-19Be type-strict checking on equality checksHein-Pieter van Braam
2017-09-19Fix accidental cast to Vector3 for Vector2 iterHein-Pieter van Braam
2017-09-17Move Variant::evaluate() switch to computed gotoHein-Pieter van Braam
2017-09-16Implement +,-,/, * and negate operators for Color type.bncastle
2017-09-15Revert "Don't allow division by false (zero)"Thomas Herzog
2017-09-15Don't allow division by false (zero)Hein-Pieter van Braam
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
2017-06-28Reworked translation systemJuan Linietsky
2017-06-22Reimplement for..in range() so that it always results in intsBojidar Marinov
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-17Fix two typos from previous commitRémi Verschelde
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
2017-02-14Revert "Make nan==nan true for GDScript"Juan Linietsky
2017-02-14Make nan==nan true for GDScriptHein-Pieter van Braam
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
2017-01-12Made InputEvent use floating point coordinates.Juan Linietsky
2017-01-11More efficient iteration syntax, and range() is converted behind the scenes t...Juan Linietsky
2017-01-11Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-08Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-22Added small modification on parser for '+'Henrique L. Alves
2016-08-26fix string iteratorcaryoscelus
2016-07-23Fix warnings in core/variant_op.cppJohan Manuel
2016-06-26Add support to String type in gdscript iteration. #5188Samuel Grigolato
2016-06-21Expose missing Quaternion operators.Andreas Haas
2016-06-05Add support for Python-like negative indexingDennis Brakhane
2016-06-05Move repetitive code to macrosDennis Brakhane
2016-05-31Make Color.{rgba}8 return int instead floatAndreas Haas
2016-05-17Removing round from int interpolationpunto-
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-08Variant::blend: add Quat, fix Vector3.Josh Grams
2016-03-01AnimationTreePlayer: blend value tracks (closes #2299)Josh Grams
2016-01-02fixed string operator[], which was broken. Closes #2202Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31-Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to Col...Juan Linietsky
2015-12-11Fix "in" operator, make it use evaluate() instead of operator==Franklin Sobrinho
2015-11-23Fix return type of Matrix32 member varsRémi Verschelde
2015-11-18Merge pull request #2749 from TheHX/fix_string_content_testJuan Linietsky