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godot-fmod
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Godot with FMOD integration
RayHammer
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variant_call.cpp
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Author
2019-05-31
Fix and expose String::strip_escapes(), use it in LineEdit paste
Rémi Verschelde
2019-05-28
Added move_toward functions for float, Vector2 and Vector3
Giacom
2019-05-03
Make second parameter of substr optional
Tomasz Chabora
2019-04-23
Merge pull request #24269 from xsellier/feature/master-add-sha256
Hein-Pieter van Braam
2019-04-08
Add ability to edit editor feature profiles
Juan Linietsky
2019-04-08
Merge pull request #27452 from Chaosus/direction_to
Rémi Verschelde
2019-04-08
Fixes being unable to use the Quat(Vector3) constructor
Giacom
2019-04-06
Fixed Transform FLIP_Y and FLIP_Z set as identity transform
PouleyKetchoupp
2019-04-05
Added direction_to method to vectors
Chaosus
2019-04-01
Some improvements to is_equal_approx, restored Quat operator.
Juan Linietsky
2019-02-21
Fix return value for Dictionary.erase()
Windy Darian
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-24
Bind `is_valid_hex_number` string method to GDScript
Andrii Doroshenko (Xrayez)
2018-12-10
Feature: Add SHA256 for PoolByteArray
Xavier Sellier
2018-11-19
Merge pull request #20627 from malcolmhoward/core-dictionary-get-key
Rémi Verschelde
2018-11-19
Added Python-like .get() method to Dictionary in GDScript #20488
m
2018-11-17
Always initialize VariantCall return_type.
Fabio Alessandrelli
2018-10-07
add ONE constants to Vector2 and Vector3
Kelly Thomas
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-23
Added max() and min() functions to array to return greater or lesser element ...
Juan Linietsky
2018-08-21
Merge pull request #21253 from aaronfranke/plane-constants
Rémi Verschelde
2018-08-21
Rename Plane constants, add to Mono
Aaron Franke
2018-08-21
Remove circle/diamond and NodePath String constants
Rémi Verschelde
2018-08-16
add project method to Vector2/3
Thomas Herzog
2018-08-15
Merge pull request #20945 from neikeq/dict-erase-retbool
Rémi Verschelde
2018-08-14
Dictionary: remove erase_checked(key), make erase(key) return bool
Ignacio Etcheverry
2018-08-14
Fix int(String) != int(int) conversion
Chaosus
2018-07-31
Allow some non-integer built-in constants in gdscript
Bernhard Liebl
2018-07-26
Merge pull request #18282 from aaronfranke/better-mathf
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-25
Expose 64-bit Color methods to GDScript and fix/update Color XML doc
Aaron Franke
2018-05-28
Sync classref with current source
Rémi Verschelde
2018-05-23
Merge pull request #14715 from Krakean/string_add_rsplit2
Max Hilbrunner
2018-05-12
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
tagcup
2018-05-04
Vector3::round, Vector2::round & Vector2::ceil methods were added.
Alexander Alekseev
2018-05-01
Merge pull request #16649 from ibrahn/visual-script-release-crash
Rémi Verschelde
2018-04-17
add string trim_prefix trim_suffix lstrip and rstrip methods
bosak
2018-03-13
Duplicate Arrays and Dictionaries when instancing scene in editor
Bojidar Marinov
2018-03-07
Bring back Vector2.cross()
Bernhard Liebl
2018-02-19
Merge pull request #15563 from poke1024/gdscript-shuffle
Rémi Verschelde
2018-02-19
Merge pull request #15852 from poke1024/color_hsv
Rémi Verschelde
2018-02-12
fix for segfault when using CallBasic in visual script on release build
Ibrahn Sahir
2018-02-03
Fix broken variant call of Vector3.snapped
Timur Celik
2018-01-30
Fix wrong return type of xform functions
Poommetee Ketson
2018-01-18
Add Color.from_hsv()
Bernhard Liebl
2018-01-10
Add shuffle() method to Array
poke1024
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #15220 from ibrahn/variantcall-defargs-fix
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
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