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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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variant_call.cpp
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Author
2017-11-22
Merge pull request #12371 from donkeybonks/color-lighten-darken
Rémi Verschelde
2017-11-22
Merge pull request #13151 from akien-mga/basis-vector3-constructor
Rémi Verschelde
2017-11-21
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
Rémi Verschelde
2017-11-21
Properly implement Basis constructor using Vector3 of Euler angles
Rémi Verschelde
2017-11-21
Allow for getting/setting indexed properties of objects using get/set_indexed
Bojidar Marinov
2017-11-21
Add Color.lightened and Color.darkened (like LESS.css or SASS)
Kyle Van Berendonck
2017-11-21
Add bsearch and bsearch_custom to Array
poke1024
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-05
Fixed dedent() binding did not return result
Zher Huei Lee
2017-11-01
Added String::dedent() to remove text indentation
Zher Huei Lee
2017-10-30
Added difference between function which return value or not
Захаров Андрей
2017-09-25
Fixed constness of variant functions, as well as visual script sequence ports...
Juan Linietsky
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-12
Merge pull request #11106 from hpvb/documentation-fix-poolarrays
Rémi Verschelde
2017-09-12
Merge pull request #11028 from mrawlingst/color-RGBA32
Rémi Verschelde
2017-09-09
Correct the Pool*Array documentation
Hein-Pieter van Braam
2017-09-07
Change Color.to_32() to to_rgba32() and format as RGBA
mrawlingst
2017-09-06
-Fixed changes to default input actions not working, closes #10502
Juan Linietsky
2017-08-29
Remove Basis::set_scale and Basis::set_rotation_* functions.
Ferenc Arn
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
Exposed Transform.interpolate_with()
Przemysław Gołąb (n-pigeon)
2017-08-08
Moved member variables from constructor to initialization list
Wilson E. Alvarez
2017-07-13
Add GZIP compression support
George Marques
2017-06-19
Add basic compression functions to PoolBaseArray
George Marques
2017-06-05
added grow functions to Rect2
toger5
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-19
Finish implementation of GDnative builtins bindings
Emmanuel Leblond
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-24
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-04-03
Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
Ferenc Arn
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-01
added join to PoolStringArray
AlexHolly
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Various fixes to play nice with clang-format
Rémi Verschelde
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-14
Merge pull request #7010 from AlexHolly/format-string2
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
rename String.extension() -> String.get_extension() / String.basename() -> St...
Juan Linietsky
2017-01-13
Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...
Juan Linietsky
2017-01-11
Both Array and Dictionary are always in shared mode (removed copy on write).
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Merge pull request #7426 from m4nu3lf/bugfix/physics
Juan Linietsky
2017-01-10
Remove deprecated Vector2.floorf method
Emmanuel Leblond
2017-01-08
Moved JSON functions to built-in to_json, parse_json, validate_json
Juan Linietsky
2017-01-09
Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
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