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Godot with FMOD integration
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variant_call.cpp
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Author
2020-05-07
Fix: can't convert Transform -> Transform2D
Thakee Nathees
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-28
Print errors when passing an invalid type to xform
Aaron Franke
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-01
Make dict erase node sequenced godotengine#37477
Zak Grumbles
2020-03-16
Merge pull request #36896 from kuruk-mm/doc_return_variant_2
Rémi Verschelde
2020-03-09
Doctool and core: Fix return type in docs for some Variant methods assigning ...
Mateo Miccino
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-04
Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
Michael Alexsander
2020-02-25
Update docs and bindings for new integer vector types
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-23
Store arrays inside of Variant as shared.
Juan Linietsky
2020-02-22
Add support for Vector2i, Rect2i and Vector3i to Variant
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-12
Remove deprecated Color::gray
Hanif Bin Ariffin
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-15
Document that translated does not behave like rotated or scaled
Aaron Franke
2019-12-11
Merge pull request #27792 from Giacom/fix_quat
Rémi Verschelde
2019-11-07
Merge pull request #32477 from aaronfranke/equal-approx-separate
Rémi Verschelde
2019-10-31
Added empty() function to pool array types
PouleyKetchoupp
2019-10-14
Expose is_equal_approx and restore == to be exact again
Aaron Franke
2019-10-14
Make is_equal_approx separate for structures
Aaron Franke
2019-10-11
Don't use in some functions empty PoolByteArrays
qarmin
2019-10-11
Merge pull request #32741 from qarmin/fix_string_utf_ascii
Rémi Verschelde
2019-10-11
Don't use to_utf8() and to_ascii() on empty String
qarmin
2019-10-10
Fix decompress PoolByteArray crash
qarmin
2019-10-04
Bind the `String::humanize_size` method
Andrii Doroshenko (Xrayez)
2019-09-24
Merge pull request #31883 from aole/create-string-function-repeat
Rémi Verschelde
2019-09-14
Add array slice method
Cameron Reikes
2019-09-03
Create a GDScript String function repeat
Bhupendra Aole
2019-08-29
Add transform methods for PoolVector*Array
Andrii Doroshenko (Xrayez)
2019-08-23
Merge pull request #31094 from aaronfranke/vector-sign-mod-etc
Rémi Verschelde
2019-08-22
Revert "Feature: Add SHA256 for PoolByteArray"
Rémi Verschelde
2019-08-21
Add hex_encode function to PoolByteArray
Fabio Alessandrelli
2019-08-19
Move CryptoCore to it's own folder.
Fabio Alessandrelli
2019-08-17
Add Vector2/3 sign and posmod functions, misc additions
Aaron Franke
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-09
Add Basis constants and format Transform constants
Aaron Franke
2019-07-28
[Mono] Deprecate Set methods
Aaron Franke
2019-07-23
Added count method to String
Chaosus
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-07-03
Add sha1 functions to string (using new CryptoCore)
Fabio Alessandrelli
2019-07-02
CryptoCore class to access to base crypto utils.
Fabio Alessandrelli
2019-06-19
Merge pull request #28648 from KoBeWi/substr-1
Rémi Verschelde
2019-06-19
Merge pull request #29598 from GodotExplorer/uri-encode
Rémi Verschelde
2019-06-11
Improved documentation of rsplit Method for String class.
Zak
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