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variant_call.cpp
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Author
2020-10-22
Fix invalid method names
Rafał Mikrut
2020-10-22
Add name and base type to Variant::InternalMethod (on debug)
George Marques
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-14
Refactored binding system for core types
reduz
2020-10-09
Add ability to bind an unbind arguments to Callable.
reduz
2020-09-23
Change Basis is_equal_approx to use instance method
Aaron Franke
2020-09-07
Merge pull request #38944 from Wavesonics/http-gzip
Fabio Alessandrelli
2020-09-04
Fixed PackedByteArray GDScript functions
Adam Brown
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-09-02
HTTPRequest now accepts gzip
Adam Brown
2020-08-05
Fix Vector3i and Vector2i AXIS_* constants
Vivraan
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-21
Update core documentation to match recent C# changes
Aaron Franke
2020-07-06
Add sort and has methods to PackedArrays
Aaron Franke
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-06-12
- Added more euler rotation orders support.
Andrea Catania
2020-06-03
Fix docs generation for Vector2i/Vector3i/Rect2i
Yuri Roubinsky
2020-05-20
Docs: Fix order of variant constants.
bruvzg
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Merge pull request #38548 from kuruk-mm/add_string_join_to_gdscript
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-09
GDScript: Add join method on String
Mateo Kuruk Miccino
2020-05-07
Merge pull request #36379 from aaronfranke/color-constructors
Rémi Verschelde
2020-05-07
Fix: can't convert Transform -> Transform2D
Thakee Nathees
2020-04-29
Color with alpha constructor
Aaron Franke
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-28
Print errors when passing an invalid type to xform
Aaron Franke
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-01
Make dict erase node sequenced godotengine#37477
Zak Grumbles
2020-03-16
Merge pull request #36896 from kuruk-mm/doc_return_variant_2
Rémi Verschelde
2020-03-09
Doctool and core: Fix return type in docs for some Variant methods assigning ...
Mateo Miccino
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-04
Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
Michael Alexsander
2020-02-25
Update docs and bindings for new integer vector types
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-23
Store arrays inside of Variant as shared.
Juan Linietsky
2020-02-22
Add support for Vector2i, Rect2i and Vector3i to Variant
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-12
Remove deprecated Color::gray
Hanif Bin Ariffin
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-15
Document that translated does not behave like rotated or scaled
Aaron Franke
2019-12-11
Merge pull request #27792 from Giacom/fix_quat
Rémi Verschelde
2019-11-07
Merge pull request #32477 from aaronfranke/equal-approx-separate
Rémi Verschelde
2019-10-31
Added empty() function to pool array types
PouleyKetchoupp
2019-10-14
Expose is_equal_approx and restore == to be exact again
Aaron Franke
2019-10-14
Make is_equal_approx separate for structures
Aaron Franke
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