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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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variant_call.cpp
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Author
2017-06-05
added grow functions to Rect2
toger5
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-19
Finish implementation of GDnative builtins bindings
Emmanuel Leblond
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-24
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-04-03
Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
Ferenc Arn
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-01
added join to PoolStringArray
AlexHolly
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Various fixes to play nice with clang-format
Rémi Verschelde
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-14
Merge pull request #7010 from AlexHolly/format-string2
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
rename String.extension() -> String.get_extension() / String.basename() -> St...
Juan Linietsky
2017-01-13
Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...
Juan Linietsky
2017-01-11
Both Array and Dictionary are always in shared mode (removed copy on write).
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Merge pull request #7426 from m4nu3lf/bugfix/physics
Juan Linietsky
2017-01-10
Remove deprecated Vector2.floorf method
Emmanuel Leblond
2017-01-08
Moved JSON functions to built-in to_json, parse_json, validate_json
Juan Linietsky
2017-01-09
Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
Merge pull request #7271 from Faless/ipv6_cleanup
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-09
Migrate int.IP_TYPE_ constants to IP.TYPE_
Fabio Alessandrelli
2016-11-18
Add Array.front() and Array.back()
Kazuo256
2016-11-01
advanced string format
AlexHolly
2016-10-18
adding ipv6
Ariel Manzur
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
Merge pull request #6675 from J08nY/issue-vector3-angle-to
Rémi Verschelde
2016-10-03
Vector3: added angle_to(Vector3 other)
J08nY
2016-10-03
Merge pull request #6304 from razvanc-r/master
Rémi Verschelde
2016-09-19
Expose Vector2::clamped() to scripts
Andreas Haas
2016-09-11
(Array) pop_front, pop_back return values
Răzvan Cosmin Rădulescu
2016-09-10
Merge pull request #5879 from gau-veldt/subarray_patch
Juan Linietsky
2016-09-05
Merge pull request #6352 from hurikhan/fix_release_build_II
Rémi Verschelde
2016-09-02
Basic type constants for visual script
Juan Linietsky
2016-09-01
Fix release build. (II)
Mario Schlack
2016-08-03
More progress on visual script editing
Juan Linietsky
2016-07-24
Merge pull request #5524 from pkowal1982/master
Juan Linietsky
2016-07-23
Added slicing operation to DVector via DVector.subarray(int start,int end) me...
Gau o fthe Veldt
2016-07-08
classref: Fix arg name for is_action_pressed/released
Rémi Verschelde
2016-07-07
Array has(var value) function
Pawel Kowal
2016-07-05
Make sure builtin types' constants remain in order
George Marques
2016-06-25
Expose *Array.invert() to script
George Marques
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