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path: root/core/variant_call.cpp
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2016-06-25Expose *Array.invert() to scriptGeorge Marques
Properly solve #4601.
2016-06-23Add sha256_buffer() function to StringGeorge Marques
2016-06-22*Array: added bindings for other DVector methodsJ08nY
- affects {RAW,INT,REAL,STRING,VECTOR2,VECTOR3,COLOR}_ARRAY - adds bindings for append(),append_array(),remove(),insert() - broadens #4245
2016-06-20Merge pull request #5196 from vnen/similarity-code-completionRémi Verschelde
Improve code completion search
2016-06-20Property reporty base type when a function fails, fixes #4581 probably also ↵Juan Linietsky
closes other issues
2016-06-19Add similarity comparison to StringGeorge Marques
Uses the Sorensen-Dice coefficient to calculate similarity. This also adds String.bigrams() as a convenience function needed by the comparison.
2016-06-17Add sha256 to String and File/FileAccess.Bojidar Marinov
Probably does #4166
2016-06-15Merge pull request #5192 from J08nY/issue-5190Rémi Verschelde
Dictionary: rename param in .has() .has_all() .erase()
2016-06-14String documentation: .ord_at() returns int not StringJ08nY
fixes #5189
2016-06-13Dictionary: rename param in .has() .has_all() .erase()J08nY
fixes #5190, param should be named key, not value
2016-06-12Add 'is_subsequence_of' function to StringGeorge Marques
2016-06-10Add 'rfind' function to ArrayGeorge Marques
2016-06-10Add 'from' argument to Array.find()George Marques
2016-06-07Exposed Image.INTERPOLATE_*J08nY
2016-06-06Merge pull request #4977 from SaracenOne/scripting_exposeJuan Linietsky
Expose extra methods and constants to scripts
2016-06-05Added Dictionary.values()J08nY
2016-06-03Added Array.find_last() and Array.count()J08nY
2016-06-01Expose Vector2 abs method to scriptsSaracen
2016-06-01Expose string 'erase' method to scriptSaracen
2016-05-11Added possibility to strip left and right to strip_edges (#4594)Mattias Cibien
2016-05-06Variant: readd String.ends_with and Dict.has_allRémi Verschelde
Erroneously removed in cfd3efd09785301eed733abe9e46fd89da3ad114.
2016-05-05export fix_alpha_edgesAriel Manzur
2016-04-17string ends_withAlexander Holland
2016-04-04dictionary has_allAlexander Holland
2016-01-24Removed get() function from many variant typed arrays, fixes #2135Juan Linietsky
2016-01-10added a new function to escape properly json, fixes #3282Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-12make popup emit index when id is not definedJuan Linietsky
2015-12-12add pop_back/pop_front/push_back/push_front to array, to make it according ↵Juan Linietsky
to doc, fixes #3040
2015-12-06Add constructor for Image built-in typeFranklin Sobrinho
2015-12-05-Display on animation editor which keys are invalid and which tracks are ↵Juan Linietsky
unresolved -Added a tool to clean up unresolved tracks and unused keys
2015-11-24Correct retvals of String::to_ascii() and String::to_utf8()est31
Both return RawArray, not String. My fault from commit f83f96cb44a5c4f65c6271d0a98606b489adc488.
2015-11-19-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky
2015-11-11Implement Quat multiply operator, and xform methodFranklin Sobrinho
2015-07-15added floor() and ceil() to Vector3MrGreenTea
2015-06-23Added helper methods to InputEventJaguar
2015-06-09Added rot/pos constructor for Matrix32 variant.James McLean
2015-06-04Add String.to_utf8() and String.to_ascii()est31
2015-04-27fixed ColorArray constructor when taking array as parameterromulox_x
2015-04-22resolved some cases wehre built-in doc is not properlt generated, fixes #1719Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-07-Concatenating arrays keeps the shared property if any of the arrays is ↵Juan Linietsky
shared. Fixes #1646
2015-03-15Fix for InputEvent::set_as_actionAlex Bonfim
2015-02-15fix return value of slide and reflectJuan Linietsky
closes #1311
2014-12-20FixesJuan Linietsky
-=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes
2014-11-13UDP FixesJuan Linietsky
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-10-03Huge Amount of BugFixJuan Linietsky
-=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-09-19- more fixes on #672 on windowsJuan Linietsky
- added #660, but need help on osx, help please I don't have a mac! - fixed #667 and #668 (eol detection in comments) - added #670 (hint when using method without () )
2014-09-023D Physics and Other StuffJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!