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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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variant_call.cpp
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Author
2018-03-13
Duplicate Arrays and Dictionaries when instancing scene in editor
Bojidar Marinov
2018-03-07
Bring back Vector2.cross()
Bernhard Liebl
2018-02-19
Merge pull request #15563 from poke1024/gdscript-shuffle
Rémi Verschelde
2018-02-19
Merge pull request #15852 from poke1024/color_hsv
Rémi Verschelde
2018-02-03
Fix broken variant call of Vector3.snapped
Timur Celik
2018-01-30
Fix wrong return type of xform functions
Poommetee Ketson
2018-01-18
Add Color.from_hsv()
Bernhard Liebl
2018-01-10
Add shuffle() method to Array
poke1024
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #15220 from ibrahn/variantcall-defargs-fix
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-31
fix VariantCall default parameter ordering
Ibrahn Sahir
2017-12-17
Dictionary::copy -> ::duplicate
Will Nations
2017-12-15
Added third argument for String.split() function (see issue #14349)
Dmitry Koteroff
2017-12-09
Merge pull request #13347 from Noshyaar/hang_in_there
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-28
Rect2: add function returning same rect with positive w and h
Poommetee Ketson
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-22
Make tween able to be used as before (without the need for ":...")
Bojidar Marinov
2017-11-22
Merge pull request #12371 from donkeybonks/color-lighten-darken
Rémi Verschelde
2017-11-22
Merge pull request #13151 from akien-mga/basis-vector3-constructor
Rémi Verschelde
2017-11-21
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
Rémi Verschelde
2017-11-21
Properly implement Basis constructor using Vector3 of Euler angles
Rémi Verschelde
2017-11-21
Allow for getting/setting indexed properties of objects using get/set_indexed
Bojidar Marinov
2017-11-21
Add Color.lightened and Color.darkened (like LESS.css or SASS)
Kyle Van Berendonck
2017-11-21
Add bsearch and bsearch_custom to Array
poke1024
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-05
Fixed dedent() binding did not return result
Zher Huei Lee
2017-11-01
Added String::dedent() to remove text indentation
Zher Huei Lee
2017-10-30
Added difference between function which return value or not
Захаров Андрей
2017-09-25
Fixed constness of variant functions, as well as visual script sequence ports...
Juan Linietsky
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-12
Merge pull request #11106 from hpvb/documentation-fix-poolarrays
Rémi Verschelde
2017-09-12
Merge pull request #11028 from mrawlingst/color-RGBA32
Rémi Verschelde
2017-09-09
Correct the Pool*Array documentation
Hein-Pieter van Braam
2017-09-07
Change Color.to_32() to to_rgba32() and format as RGBA
mrawlingst
2017-09-06
-Fixed changes to default input actions not working, closes #10502
Juan Linietsky
2017-08-29
Remove Basis::set_scale and Basis::set_rotation_* functions.
Ferenc Arn
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
Exposed Transform.interpolate_with()
Przemysław Gołąb (n-pigeon)
2017-08-08
Moved member variables from constructor to initialization list
Wilson E. Alvarez
2017-07-13
Add GZIP compression support
George Marques
2017-06-19
Add basic compression functions to PoolBaseArray
George Marques
2017-06-05
added grow functions to Rect2
toger5
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-19
Finish implementation of GDnative builtins bindings
Emmanuel Leblond
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-24
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
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