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Godot with FMOD integration
RayHammer
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2021-07-24
Merge pull request #50535 from ChristopheClaustre/packedbytearray_decode_api
Rémi Verschelde
2021-07-24
New to_***_array method to decode PackedByteArray to Packed***Array
ChristopheClaustre
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-21
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-07-20
Merge pull request #50206 from groud/undoredo_increase_args_count
Rémi Verschelde
2021-07-13
Merge pull request #50056 from Blackiris/fix-in-operator
George Marques
2021-07-06
Increase the number of arguments accepted by UndoRedo methods
Gilles Roudière
2021-07-05
Fix Variant tags parsing.
bruvzg
2021-07-01
Force String as Dictionary key instead of StringName
reduz
2021-07-01
Fix 'in' operator to check if an object member exists
Julien Nguyen
2021-07-01
Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x
Lyuma
2021-06-25
Implement native extension system
reduz
2021-06-20
Move many input enums to their own file
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
Merge pull request #44806 from madmiraal/consolidate_json
Rémi Verschelde
2021-06-19
Consolidate JSON, JSONParseResults and JSONParser into JSON
Marcel Admiraal
2021-06-19
Merge pull request #49287 from reduz/expose-variant-internal-binders
Rémi Verschelde
2021-06-18
Merge pull request #49659 from LightningAA/string-valid-integer-to-int
Rémi Verschelde
2021-06-18
Merge pull request #44156 from aaronfranke/quat-angle-to
Rémi Verschelde
2021-06-18
Merge pull request #49638 from aaronfranke/multiply-transforms
Rémi Verschelde
2021-06-17
Add Quaternion angle_to method
Aaron Franke
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-17
Make some variant internal functions public.
reduz
2021-06-16
Rename `is_valid_integer()` to `is_valid_int()`
Lightning_A
2021-06-15
Allow multiplying Transforms and Basis by numbers
Aaron Franke
2021-06-14
Fix json dump and print of circular structure
Haoyu Qiu
2021-06-13
Merge pull request #34668 from aaronfranke/to-string
Rémi Verschelde
2021-06-12
VariantParser: Fix reading StringNames with '&'.
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Reformat structure string operators
Aaron Franke
2021-06-11
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Rémi Verschelde
2021-06-11
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rémi Verschelde
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-10
Let var2str display StringName with correct sigil
Jonathan Gollnick
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
Add "Transform" compatibility name for "Transform3D" in VariantParser
Aaron Franke
2021-06-03
Merge pull request #38430 from aaronfranke/transform3d
Rémi Verschelde
2021-06-03
Allow clamping vectors and colors
Aaron Franke
2021-06-03
Rename Vector2 clamped to limit_length and add limit_length to Vector3
Aaron Franke
2021-06-03
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-25
Return error when decompressing empty PoolByteArray
Paweł Fertyk
2021-05-24
Merge pull request #49037 from vnen/fix-callable-freed-crash
Rémi Verschelde
2021-05-24
Make Callable not crash on call when the object has been freed
George Marques
2021-05-21
Remove alloca from loop and use a single fixed size array declaration
Marcel Admiraal
2021-05-20
Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot
JohnM666
2021-05-11
GDNative: Fix size mismatch on 32-bit platforms for Signal and Callable
Rémi Verschelde
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