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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-06-19
Merge pull request #49287 from reduz/expose-variant-internal-binders
Rémi Verschelde
2021-06-18
Merge pull request #49659 from LightningAA/string-valid-integer-to-int
Rémi Verschelde
2021-06-18
Merge pull request #44156 from aaronfranke/quat-angle-to
Rémi Verschelde
2021-06-18
Merge pull request #49638 from aaronfranke/multiply-transforms
Rémi Verschelde
2021-06-17
Add Quaternion angle_to method
Aaron Franke
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-17
Make some variant internal functions public.
reduz
2021-06-16
Rename `is_valid_integer()` to `is_valid_int()`
Lightning_A
2021-06-15
Allow multiplying Transforms and Basis by numbers
Aaron Franke
2021-06-14
Fix json dump and print of circular structure
Haoyu Qiu
2021-06-13
Merge pull request #34668 from aaronfranke/to-string
Rémi Verschelde
2021-06-12
VariantParser: Fix reading StringNames with '&'.
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Reformat structure string operators
Aaron Franke
2021-06-11
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Rémi Verschelde
2021-06-11
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rémi Verschelde
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-10
Let var2str display StringName with correct sigil
Jonathan Gollnick
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
Add "Transform" compatibility name for "Transform3D" in VariantParser
Aaron Franke
2021-06-03
Merge pull request #38430 from aaronfranke/transform3d
Rémi Verschelde
2021-06-03
Allow clamping vectors and colors
Aaron Franke
2021-06-03
Rename Vector2 clamped to limit_length and add limit_length to Vector3
Aaron Franke
2021-06-03
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-25
Return error when decompressing empty PoolByteArray
Paweł Fertyk
2021-05-24
Merge pull request #49037 from vnen/fix-callable-freed-crash
Rémi Verschelde
2021-05-24
Make Callable not crash on call when the object has been freed
George Marques
2021-05-21
Remove alloca from loop and use a single fixed size array declaration
Marcel Admiraal
2021-05-20
Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot
JohnM666
2021-05-11
GDNative: Fix size mismatch on 32-bit platforms for Signal and Callable
Rémi Verschelde
2021-05-06
Merge pull request #38645 from KoBeWi/FMR
Rémi Verschelde
2021-05-06
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-05-05
Add filter, map and reduce to Array
Tomasz Chabora
2021-05-04
Merge pull request #48442 from akien-mga/posmod-int64_t
Rémi Verschelde
2021-05-04
Re-bind posmod, use int64_t instead of int
Rémi Verschelde
2021-05-03
Add RPC to Callable
reduz
2021-05-03
Merge pull request #35245 from qarmin/unsigned_bit_shift
Rémi Verschelde
2021-04-28
Merge pull request #46476 from DarknessCatt/master
Rémi Verschelde
2021-04-28
Merge pull request #48239 from akien-mga/goodbye-copymem
Rémi Verschelde
2021-04-27
Add error_string function
Florian Kothmeier
2021-04-27
Raise error if Resource is of wrong type as function argument
Florian Kothmeier
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-21
Add fill method to Arrays and PackedArrays
Matheus Lima Cunha
2021-04-16
Remove return value type adjust of builtin method calls
George Marques
2021-04-12
Fix PackedFloat32Array get index not working
Julien Nguyen
2021-04-10
Add marshalling to PackedByteArray
reduz
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